forked from Skynet/discord-bot
211 lines
6.3 KiB
Rust
211 lines
6.3 KiB
Rust
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use serenity::{
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builder::CreateApplicationCommand,
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client::Context,
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model::{
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application::interaction::application_command::ApplicationCommandInteraction,
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prelude::{command::CommandOptionType, interaction::application_command::CommandDataOptionValue},
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},
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};
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use skynet_discord_bot::{get_server_config, DataBase, Servers};
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use sqlx::{Pool, Sqlite};
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pub(crate) mod user {
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use super::*;
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pub(crate) mod add {
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use super::*;
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use crate::commands::link_email::link::get_server_member_discord;
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use serenity::model::id::UserId;
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use skynet_discord_bot::{whitelist_update, Config, Wolves, Minecraft};
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use sqlx::Error;
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pub fn register(command: &mut CreateApplicationCommand) -> &mut CreateApplicationCommand {
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command.name("link_minecraft").description("Link your minecraft account").create_option(|option| {
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option
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.name("minecraft-username")
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.description("Your Minecraft username")
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.kind(CommandOptionType::String)
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.required(true)
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})
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}
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pub async fn run(command: &ApplicationCommandInteraction, ctx: &Context) -> String {
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let db_lock = {
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let data_read = ctx.data.read().await;
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data_read.get::<DataBase>().expect("Expected Databse in TypeMap.").clone()
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};
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let db = db_lock.read().await;
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let config_lock = {
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let data_read = ctx.data.read().await;
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data_read.get::<Config>().expect("Expected Config in TypeMap.").clone()
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};
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let config = config_lock.read().await;
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// user has to have previously linked with wolves
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if get_server_member_discord(&db, &command.user.id).await.is_none() {
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return "Not linked with wolves, please use ``/link_wolves`` with your wolves email.".to_string();
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}
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let username = if let CommandDataOptionValue::String(username) = command
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.data
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.options
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.first()
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.expect("Expected username option")
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.resolved
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.as_ref()
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.expect("Expected username object")
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{
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username.trim()
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} else {
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return "Please provide a valid username".to_string();
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};
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// insert the username into the database
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match add_minecraft(&db, &command.user.id, username).await {
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Ok(_) => {}
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Err(e) => {
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dbg!("{:?}", e);
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return format!("Failure to minecraft username {:?}", username);
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}
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}
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// get a list of servers that the user is a member of
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if let Ok(servers) = get_servers(&db, &command.user.id).await {
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for server in servers {
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whitelist_update(&vec![username.to_string()], &server.minecraft, &config.discord_minecraft).await;
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}
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}
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"Added/Updated minecraft_user info".to_string()
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}
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async fn add_minecraft(db: &Pool<Sqlite>, user: &UserId, minecraft: &str) -> Result<Option<Wolves>, Error> {
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sqlx::query_as::<_, Wolves>(
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"
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UPDATE wolves
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SET minecraft = ?2
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WHERE discord = ?1;
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",
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)
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.bind(*user.as_u64() as i64)
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.bind(minecraft)
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.fetch_optional(db)
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.await
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}
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async fn get_servers(db: &Pool<Sqlite>, discord: &UserId) -> Result<Vec<Minecraft>, Error> {
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sqlx::query_as::<_, Minecraft>(
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"
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SELECT minecraft.*
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FROM minecraft
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JOIN (
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SELECT server
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FROM server_members
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JOIN wolves USING (id_wolves)
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WHERE discord = ?1
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) sub on minecraft.server_discord = sub.server
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",
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)
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.bind(*discord.as_u64() as i64)
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.fetch_all(db)
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.await
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}
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}
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}
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pub(crate) mod server {
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use super::*;
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pub(crate) mod add {
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use sqlx::Error;
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// this is to managfe the server side of commands related to minecraft
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use super::*;
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use skynet_discord_bot::{is_admin, update_server, Config};
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pub fn register(command: &mut CreateApplicationCommand) -> &mut CreateApplicationCommand {
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command
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.name("add_minecraft")
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.description("Enable the bot for this discord")
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.create_option(|option| {
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option
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.name("server_id")
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.description("ID of the Minecraft server hosted by the Computer Society")
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.kind(CommandOptionType::String)
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.required(true)
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})
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}
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pub async fn run(command: &ApplicationCommandInteraction, ctx: &Context) -> String {
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// check if user has high enough permisssions
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if let Some(msg) = is_admin(command, ctx).await {
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return msg;
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}
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let g_id = match command.guild_id {
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None => return "Not in a server".to_string(),
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Some(x) => x,
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};
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let server_minecraft = if let CommandDataOptionValue::String(id) = command
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.data
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.options
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.first()
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.expect("Expected server_id option")
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.resolved
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.as_ref()
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.expect("Expected server_id object")
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{
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id.to_owned()
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} else {
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return String::from("Expected Server ID");
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};
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let db_lock = {
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let data_read = ctx.data.read().await;
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data_read.get::<DataBase>().expect("Expected Databse in TypeMap.").clone()
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};
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let db = db_lock.read().await;
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let server_data = match get_server_config(&db, &g_id).await {
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None => {
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return "No existing server config, have you used ``/add``?".to_string();
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}
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Some(x) => {
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x
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}
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};
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match add_server(&db, *server_data.server.as_u64() as i64, &server_minecraft).await {
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Ok(_) => {}
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Err(e) => {
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println!("{:?}", e);
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return format!("Failure to insert into Minecraft {} {}", *server_data.server.as_u64(), &server_minecraft);
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}
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}
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let config_lock = {
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let data_read = ctx.data.read().await;
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data_read.get::<Config>().expect("Expected Config in TypeMap.").clone()
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};
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let config = config_lock.read().await;
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update_server(&server_minecraft, &db, &g_id, &config).await;
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"Added/Updated minecraft_server info".to_string()
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}
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async fn add_server(db: &Pool<Sqlite>, discord: i64, minecraft: &str) -> Result<Option<Servers>, Error> {
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sqlx::query_as::<_, Servers>(
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"
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INSERT OR REPLACE INTO minecraft (server_discord, server_minecraft)
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VALUES (?1, ?2)
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",
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)
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.bind(discord)
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.bind(minecraft)
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.fetch_optional(db)
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.await
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}
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}
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}
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