discord-bot/src/bin/update_data.rs

162 lines
4 KiB
Rust
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use skynet_discord_bot::{db_init, get_config, Accounts, Config, DataBase, get_server_config_bulk, Servers};
use std::{process, sync::Arc};
use serde::Deserialize;
use serenity::{
async_trait,
client::{Context, EventHandler},
model::{
gateway::{GatewayIntents, Ready},
id::GuildId,
},
Client,
};
use sqlx::{Pool, Sqlite};
use tokio::sync::RwLock;
#[tokio::main]
async fn main() {
let config = get_config();
let db = match db_init(&config).await {
Ok(x) => x,
Err(_) => return,
};
// Intents are a bitflag, bitwise operations can be used to dictate which intents to use
let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS;
// Build our client.
let mut client = Client::builder(&config.discord_token, intents)
.event_handler(Handler {})
.await
.expect("Error creating client");
{
let mut data = client.data.write().await;
data.insert::<Config>(Arc::new(RwLock::new(config)));
data.insert::<DataBase>(Arc::new(RwLock::new(db)));
}
// Finally, start a single shard, and start listening to events.
//
// Shards will automatically attempt to reconnect, and will perform
// exponential backoff until it reconnects.
if let Err(why) = client.start().await {
println!("Client error: {:?}", why);
}
}
struct Handler;
#[async_trait]
impl EventHandler for Handler {
async fn ready(&self, ctx: Context, ready: Ready) {
println!("{} is connected!", ready.user.name);
fetch_accounts(&ctx).await;
process::exit(0);
}
}
async fn fetch_accounts(ctx: &Context) {
let config_lock = {
let data_read = ctx.data.read().await;
data_read.get::<Config>().expect("Expected Config in TypeMap.").clone()
};
let config = config_lock.read().await;
let db_lock = {
let data_read = ctx.data.read().await;
data_read.get::<DataBase>().expect("Expected Config in TypeMap.").clone()
};
let db = db_lock.read().await;
// handle wolves api here
get_wolves(&db).await;
// get from skynet for the compsoc server only
get_skynet(&db, &config).await;
}
#[derive(Debug, Deserialize)]
pub struct SkynetResult {
discord: String,
wolves_id: String,
}
async fn get_skynet(db: &Pool<Sqlite>, config: &Config){
let url = format!("{}/ldap/discord?auth={}", &config.ldap_api, &config.auth);
if let Ok(result) = surf::get(url).recv_json::<Vec<SkynetResult>>().await {
for user in result {
add_users_skynet(&db, &config.skynet_server, &user).await;
}
}
}
async fn add_users_skynet(db: &Pool<Sqlite>, server: &GuildId, user: &SkynetResult) {
match sqlx::query_as::<_, Accounts>(
"
UPDATE accounts
SET discord = ?
WHERE server = ? AND wolves_id = ?
",
)
.bind(&user.discord)
.bind(*server.as_u64() as i64)
.bind(&user.wolves_id)
.fetch_optional(db)
.await
{
Ok(_) => {}
Err(e) => {
println!("Failure to insert into {} {:?}", server.as_u64(), user);
println!("{:?}", e);
}
}
}
#[derive(Debug, Deserialize)]
struct WolvesResult {
pub id_wolves: String,
pub email: String,
pub expiry: String,
}
async fn get_wolves(db: &Pool<Sqlite>){
for server_config in get_server_config_bulk(db).await {
let Servers {
server,
wolves_api,
..
} = server_config;
// get the data here
let mut result: Vec<WolvesResult> = vec![];
for user in result {
add_users_wolves(&db, &server, &user).await;
}
}
}
async fn add_users_wolves(db: &Pool<Sqlite>, server: &GuildId, user: &WolvesResult) {
match sqlx::query_as::<_, Accounts>(
"
INSERT OR REPLACE INTO accounts (server, wolves_id, email, expiry)
VALUES (?1, ?2, ?3, ?4)
",
)
.bind(*server.as_u64() as i64)
.bind(&user.id_wolves)
.bind(&user.email)
.bind(&user.expiry)
.fetch_optional(db)
.await
{
Ok(_) => {}
Err(e) => {
println!("Failure to insert into {} {:?}", server.as_u64(), user);
println!("{:?}", e);
}
}
}