2023-08-25 22:36:46 +00:00
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use std::env;
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2023-08-26 14:55:07 +00:00
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use std::future::Future;
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2023-08-25 22:36:46 +00:00
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use serenity::async_trait;
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use serenity::model::channel::Message;
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use serenity::model::gateway::{GatewayIntents, Presence, Ready};
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2023-08-26 14:55:07 +00:00
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use serenity::model::id::GuildId;
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2023-08-25 22:36:46 +00:00
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use serenity::prelude::*;
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use serenity::model::prelude::RoleId;
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2023-08-25 22:36:46 +00:00
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struct Handler;
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// eoghanconlon73
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#[async_trait]
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impl EventHandler for Handler {
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// This event will be dispatched for guilds, but not for direct messages.
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2023-08-26 14:55:07 +00:00
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async fn message(&self, _ctx: Context, msg: Message) {
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println!("Received message: {}", msg.content);
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2023-08-25 22:36:46 +00:00
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}
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// As the intents set in this example, this event shall never be dispatched.
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// Try it by changing your status.
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async fn presence_update(&self, _ctx: Context, _new_data: Presence) {
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println!("Presence Update");
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}
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async fn ready(&self, ctx: Context, ready: Ready) {
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println!("{} is connected!", ready.user.name);
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2023-08-26 14:55:07 +00:00
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let config = Config {
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members: vec![String::from("silver_golden"), String::from("eoghanconlon73")],
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server: GuildId(957961810147938334),
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member_role_current: RoleId::from(1144760670995370094),
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member_role_past: RoleId::from(1144760548072886353),
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};
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bulk_check(&ctx, &config).await;
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}
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}
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struct Config {
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members: Vec<String>,
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server: GuildId,
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member_role_current: RoleId,
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member_role_past: RoleId,
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}
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async fn bulk_check(ctx: &Context, config: &Config){
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let mut roles_set = [0,0,0];
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if let Ok(x) = config.server.members(ctx, None, None).await {
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for mut member in x {
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if config.members.contains(&member.user.name) {
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let mut roles = vec![];
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if !member.roles.contains(&config.member_role_past){
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roles_set[0] += 1;
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roles.push(config.member_role_past);
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}
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if !member.roles.contains(&config.member_role_current){
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roles_set[1] += 1;
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roles.push(config.member_role_current);
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}
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if let Err(e) = member.add_roles(&ctx, &roles).await {
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println!("{:?}", e);
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}
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} else if member.roles.contains(&config.member_role_current) {
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roles_set[2] += 1;
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// if theya re not a current member and have the role then remove it
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if let Err(e) = member.remove_role(&ctx, &config.member_role_current).await {
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println!("{:?}", e);
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}
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}
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}
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}
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// small bit of logging to note changes over time
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println!("Changes: New: +{}, Current: +{}/-{}", roles_set[0], roles_set[1], roles_set[2]);
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}
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#[tokio::main]
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async fn main() {
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// Configure the client with your Discord bot token in the environment.
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//let token = env::var("DISCORD_TOKEN").expect("Expected a token in the environment");
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let token = String::from("");
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// Intents are a bitflag, bitwise operations can be used to dictate which intents to use
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let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS;
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// Build our client.
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let mut client = Client::builder(token, intents)
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.event_handler(Handler)
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.await
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.expect("Error creating client");
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// Finally, start a single shard, and start listening to events.
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//
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// Shards will automatically attempt to reconnect, and will perform
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// exponential backoff until it reconnects.
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if let Err(why) = client.start().await {
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println!("Client error: {:?}", why);
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}
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}
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