54 lines
1.8 KiB
Rust
54 lines
1.8 KiB
Rust
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use std::env;
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use serenity::async_trait;
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use serenity::model::channel::Message;
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use serenity::model::gateway::{GatewayIntents, Presence, Ready};
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use serenity::prelude::*;
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struct Handler;
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// eoghanconlon73
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#[async_trait]
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impl EventHandler for Handler {
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// This event will be dispatched for guilds, but not for direct messages.
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async fn message(&self, ctx: Context, msg: Message) {
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println!("Received message: {}", msg.content);
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if let Some(user) = ctx.cache.user("eoghanconlon73") {
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println!("User with Id eoghanconlon73 is currently named {}", user.name);
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}
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}
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// As the intents set in this example, this event shall never be dispatched.
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// Try it by changing your status.
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async fn presence_update(&self, _ctx: Context, _new_data: Presence) {
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println!("Presence Update");
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}
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async fn ready(&self, _: Context, ready: Ready) {
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println!("{} is connected!", ready.user.name);
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}
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}
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#[tokio::main]
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async fn main() {
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// Configure the client with your Discord bot token in the environment.
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//let token = env::var("DISCORD_TOKEN").expect("Expected a token in the environment");
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let token = String::from("");
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// Intents are a bitflag, bitwise operations can be used to dictate which intents to use
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let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS;
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// Build our client.
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let mut client = Client::builder(token, intents)
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.event_handler(Handler)
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.await
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.expect("Error creating client");
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// Finally, start a single shard, and start listening to events.
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//
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// Shards will automatically attempt to reconnect, and will perform
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// exponential backoff until it reconnects.
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if let Err(why) = client.start().await {
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println!("Client error: {:?}", why);
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}
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}
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