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On_Push / build (push) Failing after 34s

This commit is contained in:
valeriiovich 2025-02-17 13:21:15 +00:00
parent a43606b7ec
commit e98e515e6f
2 changed files with 61 additions and 6 deletions

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@ -1,14 +1,65 @@
<!DOCTYPE html>
<html lang="en">
<head>
<link rel="stylesheet" href="Styles/style.css">
<link rel="stylesheet" href="style.css">
<title>Main Page</title>
</head>
<body>
<div id="entry">
<h2>Entry 1</h2>
<h2>Entry from 17/02/2025</h2>
<p>
Hi, my name is Misha(Mykhailo) and I am
composer/programmer for our lovely game.
</p>
<p>
Im making this a bit late so there is a
lot to cover in the first entry.
</p>
<p>
Meeting on 31/01/2025:
That meeting was mainly about outlines of a game
and about roles. I remembered that I have a guitar
at home and became a composer for the game.
</p>
<p>
After the meeting I started to regulary practice
guitar and learning some music theory.
</p>
<p>
Lab on 05/02/2025:
Me, Pedro and Caoimhe
developed outlines of the main plot, did
some wide worldbuilding and settled on the
main theme for enemies(cyberfish).
</p>
<p>
Meeting on 07/02/2025:
We finished gameplay ideas. Actual development
of the game started(kinda).
</p>
<p>
On the weekend Me and Pedro, independently created
basic tilemap in godot with placeholders for
future tiles and movement, the idea of the movement
was to move PC(player character) 32 px in the pressed
direction to move it from the center of a tile to
the center of another tile, after which we apply
movement cooldown. First part was quite easy to
implement, though timer part was much more chalenging.
I searched for C# implementation on the internet
and after 2 hours of trying I gave up.
</p>
<p>
Week 3:
My friend gave me fl studio, I started using it which
hreatly sped up composing procces with digital drums,
bass etc.. Ive manage to produce 1 piece of music
which I realy liked.
</p>
<p>
Meeting on 14/02/2025:
Because of the lack of documentation for C# in godot
we changed the language to gdScript.
</p>
</div>
</body>

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@ -32,8 +32,12 @@ html, body {
scroll-behavior: smooth;
}
#Entry{
#entry{
width: 50%;
margin: auto;
border: 1px blueviolet;
padding: 1px;
background-color: whitesmoke;
border: 1px solid rgb(0, 0, 0);
border-radius: 10px;
box-shadow: inset 0px 0px 0px 3px rgb(0, 0, 0);
padding: 5px;
}