forked from Skynet/discord-bot
fix: better handling of multiple cns sharing minecraft servers
This commit is contained in:
parent
3d925fcfff
commit
d0b63190b3
3 changed files with 64 additions and 51 deletions
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@ -1,4 +1,5 @@
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use skynet_discord_bot::{db_init, get_config, get_server_config_bulk, update_server};
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use skynet_discord_bot::set_roles::get_server_member_bulk;
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use skynet_discord_bot::{db_init, get_config, get_server_config_bulk, update_server, whitelist_update, whitelist_wipe};
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#[tokio::main]
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#[tokio::main]
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async fn main() {
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async fn main() {
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@ -8,7 +9,16 @@ async fn main() {
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Err(_) => return,
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Err(_) => return,
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};
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};
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for server_config in get_server_config_bulk(&db).await {
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let servers = get_server_config_bulk(&db).await;
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update_server(server_config.server_minecraft, &db, &server_config.server, &config).await;
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// wipe whitelist first
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for server_config in &servers {
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if let Some(server_id) = &server_config.server_minecraft {
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whitelist_wipe(server_id, &config.discord_minecraft).await;
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}
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}
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for server_config in &servers {
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update_server(&server_config.server_minecraft, &db, &server_config.server, &config).await;
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}
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}
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}
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}
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@ -14,7 +14,7 @@ pub(crate) mod user {
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use super::*;
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use super::*;
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use crate::commands::link_email::link::get_server_member_discord;
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use crate::commands::link_email::link::get_server_member_discord;
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use serenity::model::id::UserId;
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use serenity::model::id::UserId;
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use skynet_discord_bot::{update_whitelist, Config, Wolves};
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use skynet_discord_bot::{whitelist_update, Config, Wolves};
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use sqlx::Error;
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use sqlx::Error;
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pub fn register(command: &mut CreateApplicationCommand) -> &mut CreateApplicationCommand {
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pub fn register(command: &mut CreateApplicationCommand) -> &mut CreateApplicationCommand {
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@ -73,7 +73,7 @@ pub(crate) mod user {
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for server in servers {
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for server in servers {
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if let Some(server_minecraft) = server.server_minecraft {
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if let Some(server_minecraft) = server.server_minecraft {
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// activate the user on all linked servers
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// activate the user on all linked servers
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update_whitelist(&vec![username.to_string()], &server_minecraft, &config.discord_minecraft, false).await;
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whitelist_update(&vec![username.to_string()], &server_minecraft, &config.discord_minecraft).await;
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}
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}
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}
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}
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}
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}
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@ -188,7 +188,7 @@ pub(crate) mod server {
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};
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};
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let config = config_lock.read().await;
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let config = config_lock.read().await;
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update_server(server_minecraft, &db, &g_id, &config).await;
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update_server(&server_minecraft, &db, &g_id, &config).await;
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"Added/Updated minecraft_server info".to_string()
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"Added/Updated minecraft_server info".to_string()
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}
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}
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93
src/lib.rs
93
src/lib.rs
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@ -686,7 +686,7 @@ loop through all members of server
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get a list of folks with mc accounts that are members
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get a list of folks with mc accounts that are members
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and a list that arent members
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and a list that arent members
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*/
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*/
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pub async fn update_server(server_minecraft: Option<String>, db: &Pool<Sqlite>, g_id: &GuildId, config: &Config) {
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pub async fn update_server(server_minecraft: &Option<String>, db: &Pool<Sqlite>, g_id: &GuildId, config: &Config) {
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if let Some(server_id) = server_minecraft {
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if let Some(server_id) = server_minecraft {
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let mut usernames = vec![];
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let mut usernames = vec![];
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for member in get_server_member_bulk(db, g_id).await {
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for member in get_server_member_bulk(db, g_id).await {
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@ -695,59 +695,41 @@ pub async fn update_server(server_minecraft: Option<String>, db: &Pool<Sqlite>,
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}
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}
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}
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}
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if !usernames.is_empty() {
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if !usernames.is_empty() {
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update_whitelist(&usernames, &server_id, &config.discord_minecraft, true).await;
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whitelist_update(&usernames, server_id, &config.discord_minecraft).await;
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}
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}
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}
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}
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}
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}
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pub async fn update_whitelist(add: &Vec<String>, server: &str, token: &str, wipe_reset: bool) {
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async fn post<T: Serialize>(url: &str, bearer: &str, data: &T) {
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let url_base = format!("http://panel.games.skynet.ie/api/client/servers/{server}");
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match surf::post(url)
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let bearer = format!("Bearer {token}");
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.header("Authorization", bearer)
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.header("Content-Type", "application/json")
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async fn post<T: Serialize>(url: &str, bearer: &str, data: &T) {
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.header("Accept", "Application/vnd.pterodactyl.v1+json")
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match surf::post(url)
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.body_json(&data)
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.header("Authorization", bearer)
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{
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.header("Content-Type", "application/json")
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Ok(req) => {
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.header("Accept", "Application/vnd.pterodactyl.v1+json")
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req.await.ok();
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.body_json(&data)
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}
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{
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Err(e) => {
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Ok(req) => {
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dbg!(e);
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req.await.ok();
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}
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Err(e) => {
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dbg!(e);
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}
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}
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}
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}
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}
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}
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#[derive(Deserialize, Serialize, Debug)]
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#[derive(Deserialize, Serialize, Debug)]
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struct BodyCommand {
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struct BodyCommand {
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command: String,
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command: String,
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}
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}
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#[derive(Deserialize, Serialize, Debug)]
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#[derive(Deserialize, Serialize, Debug)]
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struct BodyDelete {
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struct BodyDelete {
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root: String,
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root: String,
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files: Vec<String>,
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files: Vec<String>,
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}
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}
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if wipe_reset {
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pub async fn whitelist_update(add: &Vec<String>, server: &str, token: &str) {
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// delete whitelist
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let url_base = format!("http://panel.games.skynet.ie/api/client/servers/{server}");
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let deletion = BodyDelete {
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let bearer = format!("Bearer {token}");
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root: "/".to_string(),
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files: vec!["whitelist.json".to_string()],
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};
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post(&format!("{url_base}/files/delete"), &bearer, &deletion).await;
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// recreate teh file, passing in the type here so the compiler knows what type of vec it is
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post::<Vec<&str>>(&format!("{url_base}/files/write?file=%2Fwhitelist.json"), &bearer, &vec![]).await;
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// reload the whitelist
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let data = BodyCommand {
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command: "whitelist reload".to_string(),
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};
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post(&format!("{url_base}/command"), &bearer, &data).await;
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}
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for name in add {
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for name in add {
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let data = BodyCommand {
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let data = BodyCommand {
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@ -756,3 +738,24 @@ pub async fn update_whitelist(add: &Vec<String>, server: &str, token: &str, wipe
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post(&format!("{url_base}/command"), &bearer, &data).await;
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post(&format!("{url_base}/command"), &bearer, &data).await;
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}
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}
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}
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}
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pub async fn whitelist_wipe(server: &str, token: &str) {
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let url_base = format!("http://panel.games.skynet.ie/api/client/servers/{server}");
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let bearer = format!("Bearer {token}");
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// delete whitelist
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let deletion = BodyDelete {
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root: "/".to_string(),
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files: vec!["whitelist.json".to_string()],
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};
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post(&format!("{url_base}/files/delete"), &bearer, &deletion).await;
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// recreate teh file, passing in the type here so the compiler knows what type of vec it is
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post::<Vec<&str>>(&format!("{url_base}/files/write?file=%2Fwhitelist.json"), &bearer, &vec![]).await;
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// reload the whitelist
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let data = BodyCommand {
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command: "whitelist reload".to_string(),
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};
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post(&format!("{url_base}/command"), &bearer, &data).await;
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}
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