the last two weeks

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="../styles/style.css">
<link rel="icon" type="image/png" href="../images/icon.png">
<title>Game Dev Blog</title>
</head>
<body>
<div id="container">
<div id="header">
<ul>
<li><a href="../index.html">Cover Page</a></li>
<li><a href="../personal.html">Personal Intro</a></li>
<li><a href="../other.html">Source/Credits</a></li>
</ul>
</div>
<footer id="footer">
<ul>
<li><a href="weekFour.html"><-- Week Four</a></li>
</ul>
</footer>
</div>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="../styles/style.css">
<link rel="icon" type="image/png" href="../images/icon.png">
<title>Game Dev Blog</title>
</head>
<body>
<div id="container">
<div id="header">
<ul>
<li><a href="../index.html">Cover Page</a></li>
<li><a href="../personal.html">Personal Intro</a></li>
<li><a href="../other.html">Source/Credits</a></li>
</ul>
</div>
<h2>Week Four</h2>
<p> Okay, we had a bit of a change of plans when it comes to
programming, we are all now using GD script, for the
simple reason that there are more publicly available
resources on GD script. Kinda bad news for me, cause I
have experience with Java and C#, and no experience with
Phyton or GD script, but I guess it'll be a good learning
experience.
</p>
<p>
We got a attack working (by 'we' i mean Misha, cause he
basically did everything), the attack takes a turn, so
if you attack you can't move in the same turn, and vice versa.
</p>
<video controls>
<source src="../videos/untitled1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<footer id="footer">
<ul>
<li><a href="weekThree.html"> <-- Week Three</a></li>
<li><a href="weekFive.html">Week Five --> </a></li>
</ul>
</footer>
</div>
</body>
</html>

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<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="../styles/style.css">
<link rel="icon" type="image/png" href="images/icon.png">
<link rel="icon" type="image/png" href="../images/icon.png">
<title>Game Dev Blog</title>
</head>
<body>

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<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="../styles/style.css">
<link rel="icon" type="image/png" href="images/icon.png">
<link rel="icon" type="image/png" href="../images/icon.png">
<title>Game Dev Blog</title>
</head>
<body>
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<li><a href="../other.html">Source/Credits</a></li>
</ul>
</div>
<h2>Week Three</h2>
<p>This was a bit of a slower week; I mainly worked on writing
level prompts and ideas for the general progression of style
through the biomes of the game with the rest of the writing
team (basically running away from the idea of making
it all just inside a facility, we don't want portal 3). We
came up with this:</p>
<ul>
<li><strong>First biome</strong>: a calm and relaxing vibe,
supposed to make you feel safe, corals and a lot of
bright blue, etc., etc. something that looks like
shallow waters. with simple levels, not much challenge,
one level with a simple puzzle, mostly for the player
to learn the controls, one level with a few combat
rooms with enemies, and a mini boss at the third
level.</li>
<img src="../images/Pasted image.png" alt="coral biome from Subnautica"
width="75%" height="75%">
<p>Taking heavy inspiration from Subnautica, at least that's
what i'm thinking, i'm excited to see the artists run with
it and change stuff around.</p>
<li><strong>Second biome</strong>: Planning (at least
for now) to keep the same progression, puzzle,
combat, mini-boss, and then new biome. The second
one should be something darker, cave-like, abyssal
etc, that vibe.</li>
<img src="../images/Pasted image (2).png" alt="coral biome from Subnautica"
width="75%" height="75%">
<p>Once again, Subnautica inspired, the blood kelp caves just look peak.</p>
<li><strong>Third biome</strong>: This is work in progress, but we plan to
do the facility stuff in this last biome, but that's for the future.
</ul>
<footer id="footer">
<ul>
<li><a href="weekTwo.html"><-- Week Two</a></li>
<li><a href="weekTwo.html"> <-- Week two</a></li>
<li><a href="weekFour.html">Week Four --></a></li>
</ul>
</footer>
</div>

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<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="../styles/style.css">
<link rel="icon" type="image/png" href="images/icon.png">
<link rel="icon" type="image/png" href="../images/icon.png">
<title>Game Dev Blog</title>
</head>
<body>

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</p>
<ul>
<li><strong><a href=GameDev/weekOne.html>Week One</a></strong> Basically just made the group</li>
<li><strong><a href=GameDev/weekOne.html>Week Two</a></strong> Fish game? </li>
<li><strong><a href=GameDev/weekOne.html>Week Three</a></strong></li>
<li><strong><a href=GameDev/weekTwo.html>Week Two</a></strong> Fish game? </li>
<li><strong><a href=GameDev/weekThree.html>Week Three</a></strong> Levels, Biomes and NO to Portal 3</li>
</ul>
</div>
</body>

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