generated from Skynet/deploy_user
the last two weeks
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src/GameDev/weekFive.html
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src/GameDev/weekFive.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="../styles/style.css">
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<link rel="icon" type="image/png" href="../images/icon.png">
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<title>Game Dev Blog</title>
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</head>
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<body>
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<div id="container">
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<div id="header">
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<ul>
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<li><a href="../index.html">Cover Page</a></li>
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<li><a href="../personal.html">Personal Intro</a></li>
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<li><a href="../other.html">Source/Credits</a></li>
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</ul>
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</div>
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<footer id="footer">
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<ul>
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<li><a href="weekFour.html"><-- Week Four</a></li>
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</ul>
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</footer>
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</div>
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</body>
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</html>
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src/GameDev/weekFour.html
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src/GameDev/weekFour.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="../styles/style.css">
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<link rel="icon" type="image/png" href="../images/icon.png">
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<title>Game Dev Blog</title>
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</head>
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<body>
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<div id="container">
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<div id="header">
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<ul>
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<li><a href="../index.html">Cover Page</a></li>
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<li><a href="../personal.html">Personal Intro</a></li>
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<li><a href="../other.html">Source/Credits</a></li>
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</ul>
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</div>
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<h2>Week Four</h2>
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<p> Okay, we had a bit of a change of plans when it comes to
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programming, we are all now using GD script, for the
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simple reason that there are more publicly available
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resources on GD script. Kinda bad news for me, cause I
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have experience with Java and C#, and no experience with
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Phyton or GD script, but I guess it'll be a good learning
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experience.
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</p>
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<p>
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We got a attack working (by 'we' i mean Misha, cause he
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basically did everything), the attack takes a turn, so
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if you attack you can't move in the same turn, and vice versa.
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</p>
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<video controls>
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<source src="../videos/untitled1.mp4" type="video/mp4">
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Your browser does not support the video tag.
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</video>
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<footer id="footer">
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<ul>
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<li><a href="weekThree.html"> <-- Week Three</a></li>
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<li><a href="weekFive.html">Week Five --> </a></li>
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</ul>
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</footer>
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</div>
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</body>
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</html>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="../styles/style.css">
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<link rel="icon" type="image/png" href="images/icon.png">
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<link rel="icon" type="image/png" href="../images/icon.png">
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<title>Game Dev Blog</title>
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</head>
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<body>
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@ -4,7 +4,7 @@
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="../styles/style.css">
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<link rel="icon" type="image/png" href="images/icon.png">
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<link rel="icon" type="image/png" href="../images/icon.png">
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<title>Game Dev Blog</title>
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</head>
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<body>
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<li><a href="../other.html">Source/Credits</a></li>
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</ul>
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</div>
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<h2>Week Three</h2>
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<p>This was a bit of a slower week; I mainly worked on writing
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level prompts and ideas for the general progression of style
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through the biomes of the game with the rest of the writing
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team (basically running away from the idea of making
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it all just inside a facility, we don't want portal 3). We
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came up with this:</p>
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<ul>
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<li><strong>First biome</strong>: a calm and relaxing vibe,
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supposed to make you feel safe, corals and a lot of
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bright blue, etc., etc. something that looks like
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shallow waters. with simple levels, not much challenge,
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one level with a simple puzzle, mostly for the player
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to learn the controls, one level with a few combat
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rooms with enemies, and a mini boss at the third
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level.</li>
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<img src="../images/Pasted image.png" alt="coral biome from Subnautica"
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width="75%" height="75%">
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<p>Taking heavy inspiration from Subnautica, at least that's
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what i'm thinking, i'm excited to see the artists run with
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it and change stuff around.</p>
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<li><strong>Second biome</strong>: Planning (at least
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for now) to keep the same progression, puzzle,
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combat, mini-boss, and then new biome. The second
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one should be something darker, cave-like, abyssal
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etc, that vibe.</li>
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<img src="../images/Pasted image (2).png" alt="coral biome from Subnautica"
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width="75%" height="75%">
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<p>Once again, Subnautica inspired, the blood kelp caves just look peak.</p>
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<li><strong>Third biome</strong>: This is work in progress, but we plan to
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do the facility stuff in this last biome, but that's for the future.
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</ul>
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<footer id="footer">
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<ul>
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<li><a href="weekTwo.html"><-- Week Two</a></li>
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<li><a href="weekTwo.html"> <-- Week two</a></li>
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<li><a href="weekFour.html">Week Four --></a></li>
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</ul>
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</footer>
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</div>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="../styles/style.css">
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<link rel="icon" type="image/png" href="images/icon.png">
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<link rel="icon" type="image/png" href="../images/icon.png">
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<title>Game Dev Blog</title>
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</head>
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<body>
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</p>
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<ul>
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<li><strong><a href=GameDev/weekOne.html>Week One</a></strong> Basically just made the group</li>
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<li><strong><a href=GameDev/weekOne.html>Week Two</a></strong> Fish game? </li>
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<li><strong><a href=GameDev/weekOne.html>Week Three</a></strong></li>
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<li><strong><a href=GameDev/weekTwo.html>Week Two</a></strong> Fish game? </li>
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<li><strong><a href=GameDev/weekThree.html>Week Three</a></strong> Levels, Biomes and NO to Portal 3</li>
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</ul>
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</div>
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</body>
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