Update src/index.html
All checks were successful
On_Push / build (push) Successful in 39s

This commit is contained in:
flamez 2025-02-16 19:42:28 +00:00
parent 9c9ff0a07a
commit b1bb7cc35f

View file

@ -17,6 +17,11 @@
<p>Welcome to my Page</p>
</div>
<div id="Links" class="tabcontent">
<h3>Links</h3>
<p>The links i use.</p>
</div>
<div id="Blogs" class="tabcontent">
<h3>Blog</h3>
<h4> Here is my Game Development Blog for CS4043</h4>
@ -72,6 +77,7 @@
<button class="accordion">7/2/25</button>
<div class="panel">
<p>Week 2 for me was quite productive as I had to go and download all the software and familliarise myself with the new software such as Godot and Github, Github was going to be used as a respository to store all the sprites and pieces of code. After doing the Unity Tutorial i was familiar with teh look of a game engine so when i looked at Godot i was able to understand the way it worked, I also joined the group Figma board which is an online Whiteboard this is used to share our ideas and expand on the ones we already. During the meeting we disccused hte movement in more detail as during the week we were still unsure of tile-based movement but after further disscusion we aggred to stick with it and use turn-based combat and movement, basically a menu pops up on your go and you can choose to move or attack and enemy. </p>
<p> After disscusion of the (Instant Single Action) Turn based combat, We then dissced the Roguelike Aspect of the game we spoke about it being simialr to permadeath where when you die you start from the begining of the game, The only difference being that there is option of permanant upgrades, this helps with progression throughout the game for the players.. We also spoke more about the Theme of the game we decided on a Cyber-Gothic feel as it suits the Storyline. After the meeting i was told to do some sprite work for the weekend, I was told to design a Tech Pillar for the map generation. </p>
</div>
<button class="accordion">Section 3</button>
@ -79,10 +85,7 @@
<p></p>
</div>
<div id="Links" class="tabcontent">
<h3>Links</h3>
<p>The links i use.</p>
</div>
<script>
var acc = document.getElementsByClassName("accordion");