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flamez 2025-03-06 16:09:18 +00:00
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<p2>Week 5 meeting took place in the Lab on Thursday I disscsed more designs for the futureistic wall design but nothing seamed to stick, We then had a big group discussion about procedural map generation for our levels. We decided as a group that we should use procedural map generation for our game. This left me with more work to do with level desgin and Sprites, I decided to focus on the first region of the game something with bright colors like the Coral reef. This led me to create some basic tilemaps of Sand and wter and also some plants like Seaweed and Coral. I also improved my knowledge by learning how frames wokr in asperite allowing me to animate the movemnt of Seaweed. i hope to use this knowldege to make the game better. I am enjoying my time in Artwork in has allowed me to check in woth multiple parts of game creation like Story and Level Design, this is what i wanted to do when starting this project i wanted to know what it is like to make a game in all aspects. Here are some of the designs i did over the last week. </p2>
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<img src="SpriteSeaweed1.png" alt="SpriteSeaweed1 Image" height="200px" width="200px" >
<img src="SpriteSeaweed.gif" alt="SpriteSeaweed Gif" height="200px" width="200px" >
<img src="SandSprite2.png" alt="SandSprite2 Image" height="200px" width="200px" >
<img src="sandXwaterSprite.png" alt="sandXwaterSprite Image" height="200px" width="200px" >
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