generated from Skynet/deploy_user
This commit is contained in:
parent
b78cd2c752
commit
715cdeeca0
1 changed files with 2 additions and 2 deletions
|
@ -68,7 +68,7 @@
|
|||
|
||||
<button class="accordion">7/2/25</button>
|
||||
<div class="panel">
|
||||
<p class="solid"2>Week 2 was pretty productive as I had to download all the software and familiarise myself with the new software such as Godot and GitHub; GitHub was going to be used as a repository to store all the sprites and pieces of code. After doing the Unity Tutorial, I was familiar with the look of a game engine, so when I looked at Godot, I could understand how it worked. I also joined the group Figma board, an online Whiteboard used to share our ideas and expand on the ones we already have. During the meeting, we discussed the movement in more detail as during the week, we were still unsure of tile-based movement, but after further discussion, we agreed to stick with it and use turn-based combat and movement. A menu pops up on your go, and you can move or attack an enemy.</p2>
|
||||
<p2 class="solid"2>Week 2 was pretty productive as I had to download all the software and familiarise myself with the new software such as Godot and GitHub; GitHub was going to be used as a repository to store all the sprites and pieces of code. After doing the Unity Tutorial, I was familiar with the look of a game engine, so when I looked at Godot, I could understand how it worked. I also joined the group Figma board, an online Whiteboard used to share our ideas and expand on the ones we already have. During the meeting, we discussed the movement in more detail as during the week, we were still unsure of tile-based movement, but after further discussion, we agreed to stick with it and use turn-based combat and movement. A menu pops up on your go, and you can move or attack an enemy.</p2>
|
||||
<br>
|
||||
<p2 class="solid"> After discussing the (Instant Single Action) Turn-based combat, We then discussed the Roguelike Aspect of the game. We spoke about it being similar to Permadeath, where when you die, you start from the beginning of the game; the only difference is that there is the option of permanent upgrades, which helps players progress throughout the game. We also spoke more about the game's theme and decided on a cyber-gothic feel as it suits the storyline. After the meeting, I was told to do some sprite work for the weekend and to design a Tech Pillar for the map generation. </p2>
|
||||
<br>
|
||||
|
@ -79,7 +79,7 @@
|
|||
|
||||
<button class="accordion">14/2/25</button>
|
||||
<div class="panel">
|
||||
<p2> Week 3 was a little bit unproductive for me, as i wasnt focusing on making any new sprites it left me waiting for something to do, When we had our meeting the topic of level design came up and since i wanted to try as much as i could i put my name forward for this job. I then Disscued ideas for it with the other two doing level design which where Pedro and Caoimhe. We had bumped we bumped into a problem with the storyline, so i had to wait for the level design ideas to be posted with more detail before i could try adn sketch a basic level design. This left me with not much to do for the weekend/week so i took the time to practice the Pixel art software some more and get used to the features, This is what i thoight would help in the future when i am continuing my work with Sprites. We also disscued the topic of programming language came up again as some members in our group wanted to change the language as they thought teh GDScript would be easier previously C# was decided upon because of its similarity to Java which was the only langague some people in our group knew inlcuding me but when it came time to vote my opinion on it was if i was to do any programming tasks, it would be a new lanagauge fro me to learn regardless, so it did not bother me what langague they decided on.So the decion was made ot change to GDScript, i look forward to working on the level design </p2>
|
||||
<p2 class="solid"> Week 3 was a little bit unproductive for me, as i wasnt focusing on making any new sprites it left me waiting for something to do, When we had our meeting the topic of level design came up and since i wanted to try as much as i could i put my name forward for this job. I then Disscued ideas for it with the other two doing level design which where Pedro and Caoimhe. We had bumped we bumped into a problem with the storyline, so i had to wait for the level design ideas to be posted with more detail before i could try adn sketch a basic level design. This left me with not much to do for the weekend/week so i took the time to practice the Pixel art software some more and get used to the features, This is what i thoight would help in the future when i am continuing my work with Sprites. We also disscued the topic of programming language came up again as some members in our group wanted to change the language as they thought teh GDScript would be easier previously C# was decided upon because of its similarity to Java which was the only langague some people in our group knew inlcuding me but when it came time to vote my opinion on it was if i was to do any programming tasks, it would be a new lanagauge fro me to learn regardless, so it did not bother me what langague they decided on.So the decion was made ot change to GDScript, i look forward to working on the level design </p2>
|
||||
</div>
|
||||
|
||||
<button class="accordion">21/2/25</button>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue