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<a href="https://youtu.be/WfwqPscmrIA"> Here is the link to the video showing the levels I made</a>
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<a href="https://youtu.be/WfwqPscmrIA"> Here is the link to the video showing the levels I made</a>
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<p2>After this video was made I made a couple more levels which brings our total to 10 Levels.</p2>
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<p2>After this video was made I made a couple more levels which brings our total to 10 Levels.</p2>
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<p2> I also was told to create a hit marker sprite I was very impressed with how it came out, i took refrence from other 2d effects and it came out</p2>
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<img src="HitMarker.gif" alt="HitMarker Gif" height="200px" width="200px" >
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<p2> A REFLECTION OF MY EXPERIENCE OF MAKING A GAME </p2>
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<p2> A REFLECTION OF MY EXPERIENCE OF MAKING A GAME </p2>
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<p2> I thoroughly enjoyed this experience. Still, I regret a few things: I wasn't a Generalist. I came into this wanting to try a bit of everything. I was unfamiliar with programming and felt I wasn't strong enough to do this myself. Hence, I thought I shouldn't do this as I would slow the process down, but that didn't stop me from being curious. I looked at the code in my own time and sometimes asked questions. This made me feel better about not being a generalist. That's not to say I did not enjoy working in art; seeing my design and ideas come to life in our game was very interesting. This was a great experience. My Reflection on Artwork: I went into this without experience and came out moderately impressed. I'm not the best at character sprites, but I was impressed with some of the weapons I created, along with the enemy hit mark and laser beam. My Overall experience was quite pleasant with artwork, I think if I spent some time with it and kept trying and creating new sprites, I would be able to get better at making characters for the future. My Reflection on Level Design is a bit different as it was a new experience like most things in this project, I would say I had more fun with level design and designing levels and it where most of my ideas came from especially when it came to the puzzle levels, but I’m slightly unhappy that we were unable to implement them. </p2>
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<p2> I thoroughly enjoyed this experience. Still, I regret a few things: I wasn't a Generalist. I came into this wanting to try a bit of everything. I was unfamiliar with programming and felt I wasn't strong enough to do this myself. Hence, I thought I shouldn't do this as I would slow the process down, but that didn't stop me from being curious. I looked at the code in my own time and sometimes asked questions. This made me feel better about not being a generalist. That's not to say I did not enjoy working in art; seeing my design and ideas come to life in our game was very interesting. This was a great experience. My Reflection on Artwork: I went into this without experience and came out moderately impressed. I'm not the best at character sprites, but I was impressed with some of the weapons I created, along with the enemy hit mark and laser beam. My Overall experience was quite pleasant with artwork, I think if I spent some time with it and kept trying and creating new sprites, I would be able to get better at making characters for the future. My Reflection on Level Design is a bit different as it was a new experience like most things in this project, I would say I had more fun with level design and designing levels and it where most of my ideas came from especially when it came to the puzzle levels, but I am slightly unhappy that we were unable to implement them. </p2>
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