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<p2>After This i was asked by Leo to implement some of my Level Designs for the game using Godot, but i was unfamiliar with the software but Leo showed me what i had to do, I used the previously made tileset made by Piraka to make some basic levels for the game these would be used for Leo's procedural map generation.</p2>
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<a href="https://youtu.be/WfwqPscmrIA"> Here is the link to the video showing the levels I made</a>
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<p2>After this video was made I made a couple more levels which brings our total to 10 Levels.</p2>
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<p2> A REFLECTION OF MY EXPERIENCE OF MAKING A GAME </p2>
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<p2> I thoroughly enjoyed this experience. Still, I regret a couple of things: I wasn't a Generalist. I came into this wanting to try a bit of everything. I was unfamiliar with programming and felt I wasn't strong enough to do this myself. Hence, I felt I shouldn't do this as I would slow the process down, but that didn't stop me from being curious. I looked at the code in my own time and sometimes asked questions. This made me feel better about not being a generalist. That's not to say I did not enjoy working in art; seeing my design and ideas come to life in our game was very interesting. This was a great experience. </p2>
<p2> My Reflection on Artwork I came into this with no experience and came out modertly impressed im not the best at charachter spires but impressed with some of the wepons I created along with the enemy hit mark and laszer beam. My Overall expeience was quite pleaseant with artwork, I think if I spent some time with it and keep trying and creating new sprites i would be able to get better at making characters for the future.</p2>
<p2> My Reflection on Level Design is a bit diffrent as it was a new experience like most things in this project, I would say I had more fun with level design and desiging levels and it where most of my ideas came from especially when it came to the puzzle levels, but Im slightly unhappy that we were unable to implement them. </p2>
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