Update src/index.html
All checks were successful
On_Push / build (push) Successful in 30s

This commit is contained in:
flamez 2025-04-23 12:17:25 +00:00
parent 81124e4b03
commit 247c2c0a42

View file

@ -152,9 +152,9 @@
<button class="accordion">Mid-Term/Week 12</button>
<div class="panel">
<p2>I Started the week by discussing new Enemies to be used within the Game, I still don't feel comfortable drawing pixel art of characters/enemies to a expected level for a game this lead me to work with Kuba, as he is more experienced with the Software, I discussed some ideas after some research I concluded that a Swordfish, Crocodile and a Manta Ray would be interesting enemies for our game. I drew some examples of what I thought they would look like, and we had a go at making some placeholders for the individual enemy sprites. <p2>
<img src="SaltWaterCroc.jpg" alt="SaltWaterCroc Image" height="200px" width="200px" >
<img src="Swordfish.jpg" alt="Swordfish Image" height="200px" width="200px" >
<img src="MantaRay.jpg" alt="Mantaray Image" height="200px" width="200px" >
<img src="SaltWaterCroc.jpg" alt="SaltWaterCroc Image" height="150px" width="150px" >
<img src="Swordfish.jpg" alt="Swordfish Image" height="150px" width="150px" >
<img src="MantaRay.jpg" alt="Mantaray Image" height="150px" width="150px" >
<br>
<p2> On Tuesday, I did more artwork. I worked on my Game Development Diary. The artwork I did today was more for the attack. We originally had a placeholder beam attack; I improved the placeholder design with my own. I also made a placeholder heart for Shay to try to program a consumable to heal the player. </p2>
<br>
@ -173,7 +173,7 @@
<br>
<p2> A REFLECTION OF MY EXPERIENCE OF MAKING A GAME </p2>
<br>
<p2> I thoroughly enjoyed this experience. Still, I regret a few things: I wasn't a Generalist. I came into this wanting to try a bit of everything. I was unfamiliar with programming and felt I wasn't strong enough to do this myself. Hence, I thought I shouldn't do this as I would slow the process down, but that didn't stop me from being curious. I looked at the code in my own time and sometimes asked questions. This made me feel better about not being a generalist. That's not to say I did not enjoy working in art; seeing my design and ideas come to life in our game was very interesting. This was a great experience. My Reflection on Artwork: I went into this without experience and came out moderately impressed. I'm not the best at character sprites, but I was impressed with some of the weapons I created, along with the enemy hit mark and laser beam. My Overall experience was quite pleasant with artwork, I think if I spent some time with it and kept trying and creating new sprites, I would be able to get better at making characters for the future. My Reflection on Level Design is a bit different as it was a new experience like most things in this project, I would say I had more fun with level design and designing levels and it where most of my ideas came from especially when it came to the puzzle levels, but I am slightly unhappy that we were unable to implement them. </p2>
<p2> I thoroughly enjoyed this experience. Still, I regret a few things: I wasn't a Generalist. I came into this wanting to try a bit of everything. I was unfamiliar with programming and felt I wasn't strong enough to do this myself. Hence, I thought I shouldn't do this as I would slow the process down, but that didn't stop me from being curious. I looked at the code in my own time and sometimes asked questions. This made me feel better about not being a generalist. That's not to say I did not enjoy working in art; seeing my design and ideas come to life in our game was very interesting. This was a great experience. My Reflection on Artwork: I went into this without experience and came out moderately impressed. I'm not the best at character sprites, but I was impressed with some of the weapons I created, along with the enemy hit mark and laser beam. My Overall experience was quite pleasant with artwork, I think if I spent some time with it and kept trying and creating new sprites, I would be able to get better at making characters for the future. My Reflection on Level Design is a bit different as it was a new experience like most things in this project, I would say I had more fun with level design and designing levels and it where most of my ideas came from especially when it came to the puzzle levels, but I am slightly unhappy that we were unable to implement the puzzle levels but in the end I had a great time design levels even the handwritten drawings i could envision the seaweed growing and the plant life thriving in a coral background which I think would have been a great first biome but that was unforently not implemented on time, I still had a great experience with Level design. </p2>
</div>
<script>