forked from Skynet/discord-bot
186 lines
4.7 KiB
Rust
186 lines
4.7 KiB
Rust
use serenity::model::id::GuildId;
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use serenity::{
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async_trait,
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client::{Context, EventHandler},
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model::{
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gateway::{GatewayIntents, Ready},
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prelude::RoleId,
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},
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Client,
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};
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use skynet_discord_bot::{db_init, get_config, Accounts, Config, DataBase, Servers};
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use sqlx::{Pool, Sqlite};
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use std::process;
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use std::sync::Arc;
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use tokio::sync::RwLock;
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#[tokio::main]
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async fn main() {
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let config = get_config();
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let db = match db_init(&config).await {
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Ok(x) => x,
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Err(_) => return,
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};
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// Intents are a bitflag, bitwise operations can be used to dictate which intents to use
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let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS;
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// Build our client.
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let mut client = Client::builder(&config.discord_token, intents)
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.event_handler(Handler {})
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.await
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.expect("Error creating client");
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{
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let mut data = client.data.write().await;
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data.insert::<Config>(Arc::new(RwLock::new(config)));
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data.insert::<DataBase>(Arc::new(RwLock::new(db)));
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}
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if let Err(why) = client.start().await {
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println!("Client error: {:?}", why);
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}
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}
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struct Handler;
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#[async_trait]
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impl EventHandler for Handler {
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async fn ready(&self, ctx: Context, ready: Ready) {
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let ctx = Arc::new(ctx);
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println!("{} is connected!", ready.user.name);
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bulk_check(Arc::clone(&ctx)).await;
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// finish up
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process::exit(0);
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}
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}
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async fn bulk_check(ctx: Arc<Context>) {
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let db_lock = {
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let data_read = ctx.data.read().await;
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data_read.get::<DataBase>().expect("Expected Config in TypeMap.").clone()
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};
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let db = db_lock.read().await;
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for server_config in get_server_config_bulk(&db).await {
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let Servers {
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server,
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role_past,
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role_current,
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..
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} = server_config;
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let mut roles_set = [0, 0, 0];
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let mut members = vec![];
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let server = GuildId::from(server as u64);
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for member in get_server_member_bulk(&db, &server).await {
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if let Some(x) = member.discord {
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members.push(x);
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}
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}
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let mut members_all = members.len();
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if let Ok(x) = server.members(&ctx, None, None).await {
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for mut member in x {
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if members.contains(&member.user.name) {
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let mut roles = vec![];
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if let Some(role) = &role_past {
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let role = RoleId::from(*role as u64);
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if !member.roles.contains(&role) {
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roles_set[0] += 1;
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roles.push(role.to_owned());
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}
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}
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if let Some(role) = &role_current {
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let role = RoleId::from(*role as u64);
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if !member.roles.contains(&role) {
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roles_set[1] += 1;
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roles.push(role.to_owned());
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}
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}
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if let Err(e) = member.add_roles(&ctx, &roles).await {
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println!("{:?}", e);
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}
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} else {
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// old and never
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if let Some(role) = &role_past {
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let role = RoleId::from(*role as u64);
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if member.roles.contains(&role) {
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members_all += 1;
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}
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}
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if let Some(role) = &role_current {
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let role = RoleId::from(*role as u64);
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if member.roles.contains(&role) {
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roles_set[2] += 1;
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// if theya re not a current member and have the role then remove it
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if let Err(e) = member.remove_role(&ctx, role).await {
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println!("{:?}", e);
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}
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}
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}
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}
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}
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}
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set_server_numbers(&db, &server, members_all as i64, members.len() as i64).await;
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// small bit of logging to note changes over time
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println!("{:?} Changes: New: +{}, Current: +{}/-{}", server.as_u64(), roles_set[0], roles_set[1], roles_set[2]);
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}
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}
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async fn get_server_config_bulk(db: &Pool<Sqlite>) -> Vec<Servers> {
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sqlx::query_as::<_, Servers>(
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r#"
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SELECT *
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FROM servers
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"#,
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)
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.fetch_all(db)
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.await
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.unwrap_or_default()
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}
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async fn get_server_member_bulk(db: &Pool<Sqlite>, server: &GuildId) -> Vec<Accounts> {
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sqlx::query_as::<_, Accounts>(
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r#"
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SELECT *
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FROM accounts
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WHERE server = ? AND discord IS NOT NULL
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"#,
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)
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.bind(*server.as_u64() as i64)
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.fetch_all(db)
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.await
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.unwrap_or_default()
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}
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async fn set_server_numbers(db: &Pool<Sqlite>, server: &GuildId, past: i64, current: i64) {
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match sqlx::query_as::<_, Accounts>(
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"
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UPDATE servers
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SET member_past = ?, member_current = ?
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WHERE server = ?
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",
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)
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.bind(past)
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.bind(current)
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.bind(*server.as_u64() as i64)
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.fetch_optional(db)
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.await
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{
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Ok(_) => {}
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Err(e) => {
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println!("Failure to insert into {}", server.as_u64());
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println!("{:?}", e);
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}
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}
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}
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