fmt: move every part of teh website into a subdirectory
This commit is contained in:
parent
b6714f1762
commit
07c98f9109
18 changed files with 3 additions and 905 deletions
69
index.php
69
index.php
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<!DOCTYPE html>
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<html>
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<head>
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<title>Skynet Games Server</title>
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<link rel="stylesheet" type="text/css" href="css/main.css" />
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</head>
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<body>
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<div id="container">
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<img src="img/header.jpg"/>
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<div id="info">
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<h3>Welcome to the UL CompSoc Minecraft server</h3>
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<p>To play on the server, you must:
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<ol>
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<li><p>Own a copy of <a href="http://www.minecraft.net/">Minecraft</a></p></li>
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<li><p>Be a member of the UL Computer Society<br/>
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<span class="hint">Learn how to join the society <a href="https://ulwolves.ie/society/compsoc">here</a></span></p></li>
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<li><p>Get your Minecraft username added to our server's whitelist<br/>
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<span class="hint">Email <a href="mailto:minecraft@skynet.ie?subject=Add to MC Whitelist">minecraft@skynet.ie</a></span></p></li>
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</ol>
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<p>Once that's done, connect to "<em>games.skynet.ie</em>" from the multiplayer section of Minecraft. Enjoy!</p>
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<p>You can view a live map of our world at <a href="http://games.skynet.ie/map/index.html">games.skynet.ie/map/</a></p>
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<!--<p>Some networks block the minecraft port (25565), but you can get around this by connecting to port 21 instead "<em>games.skynet.ie:21</em>"</p>-->
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<p>If you are interested in adding more games to this server contact <a href="mailto:compsoc@skynet.ie">compsoc@skynet.ie</a> and we will see what we can do, we are trialing this server with just Minecraft at the moment</p>
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<br/><h3>Minecraft Server Status:</h3>
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<?php
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$maintence = file_get_contents("maintence.txt");
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if($maintence!=1){
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require_once('query.php');
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$server = new Query('localhost', 25555);
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if ($server->connect()){
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$info = $server->get_info();
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echo "<h4 style='text-align:center;'><img src='./img/success.png' height='20'/> Server is Online <img src='./img/success.png' height='20'/></h4>";
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//print_r($info);
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$players = $info['players'];
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//print_r($players);
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if(count($players)>0){
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echo "<p>Members Online Now: ";
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for($x=0; $x<count($players); $x++){
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if($x==(count($players)-1)){
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echo "<a href='https://namemc.com/profile/" . $players[$x] . "' target='_blank'>" . $players[$x] . "</a>";
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}
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else{
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echo "<a href='https://namemc.com/profile/" . $players[$x] . "' target='_blank'>" . $players[$x] . "</a>, ";
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}
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}
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echo "</p>";
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}
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else{
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echo "<p>There are currently no members online</p>";
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}
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}
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else{
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echo "<h4 style='text-align:center;'><img src='./img/error.png' height='20'/> Server is Offline <img src='./img/error.png' height='20'/></h4>";
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}
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}
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else{
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echo "<h4 style='text-align:center;'><img src='./img/warning.png' height='20'/> Server is Undergoing Maintence <img src='./img/warning.png' height='20'/></h4>";
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}
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?>
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</div>
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<!--<p class="map">New! <a href="map/">View real-time map</a></p>-->
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<p style="text-align:center"><a style="border:none!important" href="http://skynet.ie"><img width="200px" src="img/CompSoc_Logo_PNG.png" /></a></p>
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</div>
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</body>
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</html>
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<?php
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namespace xPaw;
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class MinecraftPing
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{
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/*
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* Queries Minecraft server
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* Returns array on success, false on failure.
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*
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* WARNING: This method was added in snapshot 13w41a (Minecraft 1.7)
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*
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* Written by xPaw
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*
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* Website: http://xpaw.me
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* GitHub: https://github.com/xPaw/PHP-Minecraft-Query
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*
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* ---------
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*
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* This method can be used to get server-icon.png too.
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* Something like this:
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*
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* $Server = new MinecraftPing( 'localhost' );
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* $Info = $Server->Query();
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* echo '<img width="64" height="64" src="' . Str_Replace( "\n", "", $Info[ 'favicon' ] ) . '">';
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*
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*/
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private $Socket;
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private $ServerAddress;
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private $ServerPort;
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private $Timeout;
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public function __construct( $Address, $Port = 25565, $Timeout = 2, $ResolveSRV = true )
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{
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$this->ServerAddress = $Address;
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$this->ServerPort = (int)$Port;
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$this->Timeout = (int)$Timeout;
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if( $ResolveSRV )
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{
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$this->ResolveSRV();
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}
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$this->Connect( );
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}
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public function __destruct( )
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{
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$this->Close( );
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}
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public function Close( )
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{
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if( $this->Socket !== null )
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{
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fclose( $this->Socket );
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$this->Socket = null;
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}
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}
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public function Connect( )
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{
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$connectTimeout = $this->Timeout;
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$this->Socket = @fsockopen( $this->ServerAddress, $this->ServerPort, $errno, $errstr, $connectTimeout );
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if( !$this->Socket )
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{
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$this->Socket = null;
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throw new MinecraftPingException( "Failed to connect or create a socket: $errno ($errstr)" );
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}
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// Set Read/Write timeout
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stream_set_timeout( $this->Socket, $this->Timeout );
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}
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public function Query( )
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{
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$TimeStart = microtime(true); // for read timeout purposes
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// See http://wiki.vg/Protocol (Status Ping)
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$Data = "\x00"; // packet ID = 0 (varint)
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$Data .= "\x04"; // Protocol version (varint)
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$Data .= Pack( 'c', StrLen( $this->ServerAddress ) ) . $this->ServerAddress; // Server (varint len + UTF-8 addr)
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$Data .= Pack( 'n', $this->ServerPort ); // Server port (unsigned short)
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$Data .= "\x01"; // Next state: status (varint)
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$Data = Pack( 'c', StrLen( $Data ) ) . $Data; // prepend length of packet ID + data
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fwrite( $this->Socket, $Data ); // handshake
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fwrite( $this->Socket, "\x01\x00" ); // status ping
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$Length = $this->ReadVarInt( ); // full packet length
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if( $Length < 10 )
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{
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return FALSE;
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}
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fgetc( $this->Socket ); // packet type, in server ping it's 0
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$Length = $this->ReadVarInt( ); // string length
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$Data = "";
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do
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{
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if (microtime(true) - $TimeStart > $this->Timeout)
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{
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throw new MinecraftPingException( 'Server read timed out' );
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}
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$Remainder = $Length - StrLen( $Data );
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$block = fread( $this->Socket, $Remainder ); // and finally the json string
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// abort if there is no progress
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if (!$block)
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{
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throw new MinecraftPingException( 'Server returned too few data' );
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}
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$Data .= $block;
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} while( StrLen($Data) < $Length );
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if( $Data === FALSE )
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{
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throw new MinecraftPingException( 'Server didn\'t return any data' );
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}
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$Data = JSON_Decode( $Data, true );
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if( JSON_Last_Error( ) !== JSON_ERROR_NONE )
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{
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if( Function_Exists( 'json_last_error_msg' ) )
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{
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throw new MinecraftPingException( JSON_Last_Error_Msg( ) );
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}
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else
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{
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throw new MinecraftPingException( 'JSON parsing failed' );
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}
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return FALSE;
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}
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return $Data;
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}
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public function QueryOldPre17( )
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{
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fwrite( $this->Socket, "\xFE\x01" );
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$Data = fread( $this->Socket, 512 );
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$Len = StrLen( $Data );
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if( $Len < 4 || $Data[ 0 ] !== "\xFF" )
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{
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return FALSE;
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}
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$Data = SubStr( $Data, 3 ); // Strip packet header (kick message packet and short length)
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$Data = iconv( 'UTF-16BE', 'UTF-8', $Data );
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// Are we dealing with Minecraft 1.4+ server?
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if( $Data[ 1 ] === "\xA7" && $Data[ 2 ] === "\x31" )
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{
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$Data = Explode( "\x00", $Data );
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return Array(
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'HostName' => $Data[ 3 ],
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'Players' => IntVal( $Data[ 4 ] ),
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'MaxPlayers' => IntVal( $Data[ 5 ] ),
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'Protocol' => IntVal( $Data[ 1 ] ),
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'Version' => $Data[ 2 ]
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);
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}
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$Data = Explode( "\xA7", $Data );
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return Array(
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'HostName' => SubStr( $Data[ 0 ], 0, -1 ),
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'Players' => isset( $Data[ 1 ] ) ? IntVal( $Data[ 1 ] ) : 0,
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'MaxPlayers' => isset( $Data[ 2 ] ) ? IntVal( $Data[ 2 ] ) : 0,
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'Protocol' => 0,
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'Version' => '1.3'
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);
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}
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private function ReadVarInt( )
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{
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$i = 0;
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$j = 0;
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while( true )
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{
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$k = @fgetc( $this->Socket );
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if( $k === FALSE )
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{
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return 0;
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}
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$k = Ord( $k );
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$i |= ( $k & 0x7F ) << $j++ * 7;
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if( $j > 5 )
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{
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throw new MinecraftPingException( 'VarInt too big' );
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}
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if( ( $k & 0x80 ) != 128 )
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{
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break;
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}
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}
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return $i;
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}
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private function ResolveSRV()
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{
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if( ip2long( $this->ServerAddress ) !== false )
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{
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return;
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}
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$Record = dns_get_record( '_minecraft._tcp.' . $this->ServerAddress, DNS_SRV );
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if( empty( $Record ) )
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{
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return;
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}
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if( isset( $Record[ 0 ][ 'target' ] ) )
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{
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$this->ServerAddress = $Record[ 0 ][ 'target' ];
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}
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if( isset( $Record[ 0 ][ 'port' ] ) )
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{
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$this->ServerPort = $Record[ 0 ][ 'port' ];
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}
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}
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}
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<?php
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namespace xPaw;
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class MinecraftPingException extends \Exception
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{
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// Exception thrown by MinecraftPing class
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}
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<?php
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namespace xPaw;
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class MinecraftQuery
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{
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/*
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* Class written by xPaw
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*
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* Website: http://xpaw.me
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* GitHub: https://github.com/xPaw/PHP-Minecraft-Query
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*/
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const STATISTIC = 0x00;
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const HANDSHAKE = 0x09;
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private $Socket;
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private $Players;
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private $Info;
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public function Connect( $Ip, $Port = 25565, $Timeout = 3, $ResolveSRV = true )
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{
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if( !is_int( $Timeout ) || $Timeout < 0 )
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{
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throw new \InvalidArgumentException( 'Timeout must be an integer.' );
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}
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if( $ResolveSRV )
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{
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$this->ResolveSRV( $Ip, $Port );
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}
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$this->Socket = @FSockOpen( 'udp://' . $Ip, (int)$Port, $ErrNo, $ErrStr, $Timeout );
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if( $ErrNo || $this->Socket === false )
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{
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throw new MinecraftQueryException( 'Could not create socket: ' . $ErrStr );
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}
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Stream_Set_Timeout( $this->Socket, $Timeout );
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Stream_Set_Blocking( $this->Socket, true );
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try
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{
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$Challenge = $this->GetChallenge( );
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$this->GetStatus( $Challenge );
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}
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finally
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{
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FClose( $this->Socket );
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}
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}
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public function ConnectBedrock( $Ip, $Port = 19132, $Timeout = 3, $ResolveSRV = true )
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{
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if( !is_int( $Timeout ) || $Timeout < 0 )
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{
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throw new \InvalidArgumentException( 'Timeout must be an integer.' );
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}
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if( $ResolveSRV )
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{
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$this->ResolveSRV( $Ip, $Port );
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}
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$this->Socket = @\fsockopen( 'udp://' . $Ip, (int)$Port, $ErrNo, $ErrStr, $Timeout );
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if( $ErrNo || $this->Socket === false )
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{
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throw new MinecraftQueryException( 'Could not create socket: ' . $ErrStr );
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}
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\stream_set_timeout( $this->Socket, $Timeout );
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\stream_set_blocking( $this->Socket, true );
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try
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{
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$this->GetBedrockStatus();
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}
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finally
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{
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FClose( $this->Socket );
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}
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}
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public function GetInfo( )
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{
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return isset( $this->Info ) ? $this->Info : false;
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}
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public function GetPlayers( )
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{
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return isset( $this->Players ) ? $this->Players : false;
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}
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private function GetChallenge( )
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{
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$Data = $this->WriteData( self :: HANDSHAKE );
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if( $Data === false )
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{
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throw new MinecraftQueryException( 'Failed to receive challenge.' );
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}
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return Pack( 'N', $Data );
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}
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private function GetStatus( $Challenge )
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{
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$Data = $this->WriteData( self :: STATISTIC, $Challenge . Pack( 'c*', 0x00, 0x00, 0x00, 0x00 ) );
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if( !$Data )
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{
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throw new MinecraftQueryException( 'Failed to receive status.' );
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}
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$Last = '';
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$Info = Array( );
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$Data = SubStr( $Data, 11 ); // splitnum + 2 int
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$Data = Explode( "\x00\x00\x01player_\x00\x00", $Data );
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if( Count( $Data ) !== 2 )
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{
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throw new MinecraftQueryException( 'Failed to parse server\'s response.' );
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}
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$Players = SubStr( $Data[ 1 ], 0, -2 );
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$Data = Explode( "\x00", $Data[ 0 ] );
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// Array with known keys in order to validate the result
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// It can happen that server sends custom strings containing bad things (who can know!)
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$Keys = Array(
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'hostname' => 'HostName',
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'gametype' => 'GameType',
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'version' => 'Version',
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'plugins' => 'Plugins',
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'map' => 'Map',
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'numplayers' => 'Players',
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'maxplayers' => 'MaxPlayers',
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'hostport' => 'HostPort',
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'hostip' => 'HostIp',
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'game_id' => 'GameName'
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);
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foreach( $Data as $Key => $Value )
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{
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if( ~$Key & 1 )
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{
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if( !Array_Key_Exists( $Value, $Keys ) )
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{
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$Last = false;
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continue;
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}
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$Last = $Keys[ $Value ];
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$Info[ $Last ] = '';
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}
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else if( $Last != false )
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{
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$Info[ $Last ] = mb_convert_encoding( $Value, 'UTF-8' );
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}
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}
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// Ints
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$Info[ 'Players' ] = IntVal( $Info[ 'Players' ] );
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$Info[ 'MaxPlayers' ] = IntVal( $Info[ 'MaxPlayers' ] );
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$Info[ 'HostPort' ] = IntVal( $Info[ 'HostPort' ] );
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// Parse "plugins", if any
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if( $Info[ 'Plugins' ] )
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{
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$Data = Explode( ": ", $Info[ 'Plugins' ], 2 );
|
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$Info[ 'RawPlugins' ] = $Info[ 'Plugins' ];
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$Info[ 'Software' ] = $Data[ 0 ];
|
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if( Count( $Data ) == 2 )
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{
|
||||
$Info[ 'Plugins' ] = Explode( "; ", $Data[ 1 ] );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
$Info[ 'Software' ] = 'Vanilla';
|
||||
}
|
||||
|
||||
$this->Info = $Info;
|
||||
|
||||
if( empty( $Players ) )
|
||||
{
|
||||
$this->Players = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
$this->Players = Explode( "\x00", $Players );
|
||||
}
|
||||
}
|
||||
|
||||
private function GetBedrockStatus( )
|
||||
{
|
||||
// hardcoded magic https://github.com/facebookarchive/RakNet/blob/1a169895a900c9fc4841c556e16514182b75faf8/Source/RakPeer.cpp#L135
|
||||
$OFFLINE_MESSAGE_DATA_ID = \pack( 'c*', 0x00, 0xFF, 0xFF, 0x00, 0xFE, 0xFE, 0xFE, 0xFE, 0xFD, 0xFD, 0xFD, 0xFD, 0x12, 0x34, 0x56, 0x78 );
|
||||
|
||||
$Command = \pack( 'cQ', 0x01, time() ); // DefaultMessageIDTypes::ID_UNCONNECTED_PING + 64bit current time
|
||||
$Command .= $OFFLINE_MESSAGE_DATA_ID;
|
||||
$Command .= \pack( 'Q', 2 ); // 64bit guid
|
||||
$Length = \strlen( $Command );
|
||||
|
||||
if( $Length !== \fwrite( $this->Socket, $Command, $Length ) )
|
||||
{
|
||||
throw new MinecraftQueryException( "Failed to write on socket." );
|
||||
}
|
||||
|
||||
$Data = \fread( $this->Socket, 4096 );
|
||||
|
||||
if( $Data === false )
|
||||
{
|
||||
throw new MinecraftQueryException( "Failed to read from socket." );
|
||||
}
|
||||
|
||||
if( $Data[ 0 ] !== "\x1C" ) // DefaultMessageIDTypes::ID_UNCONNECTED_PONG
|
||||
{
|
||||
throw new MinecraftQueryException( "First byte is not ID_UNCONNECTED_PONG." );
|
||||
}
|
||||
|
||||
if( \substr( $Data, 17, 16 ) !== $OFFLINE_MESSAGE_DATA_ID )
|
||||
{
|
||||
throw new MinecraftQueryException( "Magic bytes do not match." );
|
||||
}
|
||||
|
||||
// TODO: What are the 2 bytes after the magic?
|
||||
$Data = \substr( $Data, 35 );
|
||||
|
||||
// TODO: If server-name contains a ';' it is not escaped, and will break this parsing
|
||||
$Data = \explode( ';', $Data );
|
||||
|
||||
$this->Info =
|
||||
[
|
||||
'GameName' => $Data[ 0 ],
|
||||
'HostName' => $Data[ 1 ],
|
||||
'Unknown1' => $Data[ 2 ], // TODO: What is this?
|
||||
'Version' => $Data[ 3 ],
|
||||
'Players' => $Data[ 4 ],
|
||||
'MaxPlayers' => $Data[ 5 ],
|
||||
'Unknown2' => $Data[ 6 ], // TODO: What is this?
|
||||
'Map' => $Data[ 7 ],
|
||||
'GameMode' => $Data[ 8 ],
|
||||
'Unknown3' => $Data[ 9 ], // TODO: What is this?
|
||||
];
|
||||
$this->Players = null;
|
||||
}
|
||||
|
||||
private function WriteData( $Command, $Append = "" )
|
||||
{
|
||||
$Command = Pack( 'c*', 0xFE, 0xFD, $Command, 0x01, 0x02, 0x03, 0x04 ) . $Append;
|
||||
$Length = StrLen( $Command );
|
||||
|
||||
if( $Length !== FWrite( $this->Socket, $Command, $Length ) )
|
||||
{
|
||||
throw new MinecraftQueryException( "Failed to write on socket." );
|
||||
}
|
||||
|
||||
$Data = FRead( $this->Socket, 4096 );
|
||||
|
||||
if( $Data === false )
|
||||
{
|
||||
throw new MinecraftQueryException( "Failed to read from socket." );
|
||||
}
|
||||
|
||||
if( StrLen( $Data ) < 5 || $Data[ 0 ] != $Command[ 2 ] )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return SubStr( $Data, 5 );
|
||||
}
|
||||
|
||||
private function ResolveSRV( &$Address, &$Port )
|
||||
{
|
||||
if( ip2long( $Address ) !== false )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
$Record = dns_get_record( '_minecraft._tcp.' . $Address, DNS_SRV );
|
||||
|
||||
if( empty( $Record ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if( isset( $Record[ 0 ][ 'target' ] ) )
|
||||
{
|
||||
$Address = $Record[ 0 ][ 'target' ];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
<?php
|
||||
|
||||
namespace xPaw;
|
||||
|
||||
class MinecraftQueryException extends \Exception
|
||||
{
|
||||
// Exception thrown by MinecraftQuery class
|
||||
}
|
|
@ -1 +0,0 @@
|
|||
0
|
211
query.php
211
query.php
|
@ -1,211 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* Connects to a minecraft server using the [Gamespy?] Query protocol.
|
||||
* more info on the protocol can be found at
|
||||
* http://wiki.vg/Query
|
||||
*
|
||||
* @copyright 2013 Chris Churchwell
|
||||
*
|
||||
*/
|
||||
class Query {
|
||||
|
||||
private $host;
|
||||
private $port;
|
||||
private $timeout;
|
||||
|
||||
private $token = null;
|
||||
|
||||
private $socket;
|
||||
|
||||
private $errstr = "";
|
||||
|
||||
const SESSION_ID = 2;
|
||||
|
||||
const TYPE_HANDSHAKE = 0x09;
|
||||
const TYPE_STAT = 0x00;
|
||||
|
||||
public function __construct($host, $port=25565, $timeout=3, $auto_connect = false) {
|
||||
|
||||
$this->host = $host;
|
||||
$this->port = $port;
|
||||
$this->timeout = $timeout;
|
||||
|
||||
if (is_array($host))
|
||||
{
|
||||
$this->host = $host['host'];
|
||||
$this->port = empty($host['port'])?$port:$host['port'];
|
||||
$this->timeout = empty($host['timeout'])?$timeout:$host['timeout'];
|
||||
$auto_connect = empty($host['auto_connect'])?$auto_connect:$host['auto_connect'];
|
||||
}
|
||||
|
||||
if ($auto_connect === true) {
|
||||
$this->connect();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the description of the last error produced.
|
||||
*
|
||||
* @return String - Last error string.
|
||||
*/
|
||||
public function get_error() {
|
||||
return $this->errstr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether or not the current connection is established.
|
||||
*
|
||||
* @return boolean - True if connected; false otherwise.
|
||||
*/
|
||||
public function is_connected() {
|
||||
if (empty($this->token)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnects!
|
||||
* duh
|
||||
*/
|
||||
public function disconnect() {
|
||||
if ($this->socket) {
|
||||
fclose($this->socket);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Connects to the host via UDP with the provided credentials.
|
||||
* @return boolean - true if successful, false otherwise.
|
||||
*/
|
||||
public function connect()
|
||||
{
|
||||
$this->socket = fsockopen( 'udp://' . $this->host, $this->port, $errno, $errstr, $this->timeout );
|
||||
|
||||
if (!$this->socket)
|
||||
{
|
||||
$this->errstr = $errstr;
|
||||
return false;
|
||||
}
|
||||
|
||||
stream_set_timeout( $this->socket, $this->timeout );
|
||||
stream_set_blocking( $this->socket, true );
|
||||
|
||||
return $this->get_challenge();
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Authenticates with the host server and saves the authentication token to a class var.
|
||||
*
|
||||
* @return boolean - True if succesfull; false otherwise.
|
||||
*/
|
||||
private function get_challenge()
|
||||
{
|
||||
if (!$this->socket)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//build packet to get challenge.
|
||||
$packet = pack("c3N", 0xFE, 0xFD, Query::TYPE_HANDSHAKE, Query::SESSION_ID);
|
||||
|
||||
//write packet
|
||||
if ( fwrite($this->socket, $packet, strlen($packet)) === FALSE) {
|
||||
$this->errstr = "Unable to write to socket";
|
||||
return false;
|
||||
}
|
||||
|
||||
//read packet.
|
||||
$response = fread($this->socket, 2056);
|
||||
|
||||
if (empty($response)) {
|
||||
$this->errstr = "Unable to authenticate connection";
|
||||
return false;
|
||||
}
|
||||
|
||||
$response_data = unpack("c1type/N1id/a*token", $response);
|
||||
|
||||
if (!isset($response_data['token']) || empty($response_data['token'])) {
|
||||
$this->errstr = "Unable to authenticate connection.";
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->token = $response_data['token'];
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all the info from the server.
|
||||
*
|
||||
* @return boolean|array - Returns the data in an array, or false if there was an error.
|
||||
*/
|
||||
public function get_info()
|
||||
{
|
||||
if (!$this->is_connected()) {
|
||||
$this->errstr = "Not connected to host";
|
||||
return false;
|
||||
}
|
||||
//build packet to get info
|
||||
$packet = pack("c3N2", 0xFE, 0xFD, Query::TYPE_STAT, Query::SESSION_ID, $this->token);
|
||||
|
||||
//add the full stat thingy.
|
||||
$packet = $packet . pack("c4", 0x00, 0x00, 0x00, 0x00);
|
||||
|
||||
//write packet
|
||||
if (!fwrite($this->socket, $packet, strlen($packet))) {
|
||||
$this->errstr = "Unable to write to socket.";
|
||||
return false;
|
||||
}
|
||||
|
||||
//read packet header
|
||||
$response = fread($this->socket, 16);
|
||||
//$response = stream_get_contents($this->socket);
|
||||
|
||||
// first byte is type. next 4 are id. dont know what the last 11 are for.
|
||||
$response_data = unpack("c1type/N1id", $response);
|
||||
|
||||
//read the rest of the stream.
|
||||
$response = fread($this->socket, 2056);
|
||||
|
||||
//split the response into 2 parts.
|
||||
$payload = explode ( "\x00\x01player_\x00\x00" , $response);
|
||||
|
||||
$info_raw = explode("\x00", rtrim($payload[0], "\x00"));
|
||||
|
||||
//extract key->value chunks from info
|
||||
$info = array();
|
||||
foreach (array_chunk($info_raw, 2) as $pair) {
|
||||
list($key, $value) = $pair;
|
||||
//strip possible color format codes from hostname
|
||||
if ($key == "hostname") {
|
||||
$value = $this->strip_color_codes($value);
|
||||
}
|
||||
$info[$key] = $value;
|
||||
}
|
||||
|
||||
//get player data.
|
||||
$players_raw = rtrim($payload[1], "\x00");
|
||||
$players = array();
|
||||
if (!empty($players_raw)) {
|
||||
$players = explode("\x00", $players_raw);
|
||||
}
|
||||
|
||||
//attach player data to info for simplicity
|
||||
$info['players'] = $players;
|
||||
|
||||
return $info;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears Minecraft color codes from a string.
|
||||
*
|
||||
* @param String $string - the string to remove the codes from
|
||||
* @return String - a clean string.
|
||||
*/
|
||||
public function strip_color_codes($string) {
|
||||
return preg_replace('/[\x00-\x1F\x80-\xFF]./', '', $string);
|
||||
}
|
||||
|
||||
}
|
|
@ -2,11 +2,11 @@
|
|||
<html lang="en">
|
||||
<head>
|
||||
<title>Skynet Games Server</title>
|
||||
<link rel="stylesheet" type="text/css" href="css/main.css" />
|
||||
<link rel="stylesheet" type="text/css" href="./css/main.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<img src="img/header.jpg" alt="Header Image"/>
|
||||
<img src="./img/header.jpg" alt="Header Image"/>
|
||||
<div id="info">
|
||||
<h3>Welcome to the UL CompSoc Minecraft server</h3>
|
||||
<p>To play on the server, you must:
|
||||
|
@ -25,7 +25,7 @@
|
|||
<h3>Minecraft Server Status:</h3>
|
||||
</div>
|
||||
<!--<p class="map">New! <a href="map/">View real-time map</a></p>-->
|
||||
<p style="text-align:center"><a style="border:none!important" href="https://skynet.ie"><img width=200 src="img/CompSoc_Logo_PNG.png" alt="CompSoc Logo"/></a></p>
|
||||
<p style="text-align:center"><a style="border:none!important" href="https://skynet.ie"><img width=200 src="./img/CompSoc_Logo_PNG.png" alt="CompSoc Logo"/></a></p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
25
test.php
25
test.php
|
@ -1,25 +0,0 @@
|
|||
<?php
|
||||
require __DIR__ . '/lib/MinecraftPing.php';
|
||||
require __DIR__ . '/lib/MinecraftPingException.php';
|
||||
|
||||
use xPaw\MinecraftPing;
|
||||
use xPaw\MinecraftPingException;
|
||||
|
||||
try
|
||||
{
|
||||
$Query = new MinecraftPing( 'localhost', 25555 );
|
||||
|
||||
print_r( $Query->Query() );
|
||||
}
|
||||
catch( MinecraftPingException $e )
|
||||
{
|
||||
echo $e->getMessage();
|
||||
}
|
||||
finally
|
||||
{
|
||||
if( $Query )
|
||||
{
|
||||
$Query->Close();
|
||||
}
|
||||
}
|
||||
?>
|
15
test1.php
15
test1.php
|
@ -1,15 +0,0 @@
|
|||
<?php
|
||||
|
||||
require_once('query.php');
|
||||
|
||||
$server = new Query('localhost', 25555);
|
||||
//or new Query('some.minecraftserver.com', $port, $timeout);
|
||||
|
||||
if ($server->connect()){
|
||||
$info = $server->get_info();
|
||||
print_r($info);
|
||||
}
|
||||
else{
|
||||
echo "Server Down";
|
||||
}
|
||||
?>
|
21
test2.php
21
test2.php
|
@ -1,21 +0,0 @@
|
|||
<?php
|
||||
require __DIR__ . '/libsrc/MinecraftQuery.php';
|
||||
require __DIR__ . '/lib/MinecraftQueryException.php';
|
||||
|
||||
use xPaw\MinecraftQuery;
|
||||
use xPaw\MinecraftQueryException;
|
||||
|
||||
$Query = new MinecraftQuery( );
|
||||
|
||||
try
|
||||
{
|
||||
$Query->Connect( 'localhost', 25555 );
|
||||
|
||||
print_r( $Query->GetInfo( ) );
|
||||
print_r( $Query->GetPlayers( ) );
|
||||
}
|
||||
catch( MinecraftQueryException $e )
|
||||
{
|
||||
echo $e->getMessage( );
|
||||
}
|
||||
?>
|
Loading…
Reference in a new issue