feat: properly modularised games

This commit is contained in:
silver 2023-05-24 16:39:02 +01:00
parent 920f6ab86e
commit 95cdbf2b4e
3 changed files with 188 additions and 77 deletions

View file

@ -1,5 +1,70 @@
{ ... }: {
{ config, pkgs, lib, ... }:
with lib;
let
cfg = config.services.skynet_games;
in {
imports = [
./dns.nix
./games/minecraft.nix
];
options.services.skynet_games = {
enable = mkEnableOption "Skynet Games";
host = {
ip = mkOption {
type = types.str;
};
name = mkOption {
type = types.str;
};
};
domain = {
tld = mkOption {
type = types.str;
default = "ie";
};
base = mkOption {
type = types.str;
default = "skynet";
};
sub = mkOption {
type = types.str;
default = "games";
};
};
};
config = mkIf cfg.enable {
skynet_dns.records = {
cname = [
# need a base domain
"${cfg.domain.sub} CNAME ${cfg.host.name}"
];
};
# the minecraft servers
services.skynet_games_minecraft = {
enable = true;
host = {
ip = cfg.host.ip;
name = cfg.domain.sub;
};
domain = {
sub = "minecraft.${cfg.domain.sub}";
};
};
};
}

View file

@ -1,57 +1,118 @@
{
{ config, pkgs, lib, ... }:
with lib;
let
cfg = config.services.skynet_games_minecraft;
in {
imports = [
../acme.nix
../nginx.nix
];
../firewall.nix
../dns.nix
skynet_dns.records = {
external = [];
cname = [
# create a sub-subdomain for each game
"compsoc_classic.minecraft.games CNAME games"
"compsoc.minecraft.games CNAME games"
"map.compsoc_classic.minecraft.games CNAME games"
#"compsoc.minecraft.games CNAME games"
];
};
networking.firewall.allowedTCPPorts = [
# for the proxy
25565
# the servers
20000
20001
../acme.nix
../nginx.nix
];
services.nginx.virtualHosts."compsoc_classic.minecraft.games.skynet.ie" = {
forceSSL = true;
useACMEHost = "skynet";
locations."/map/".alias = "/etc/games/minecraft/compsoc/classic/config/plugins/dynmap/web/";
};
options.services.skynet_games_minecraft = {
enable = mkEnableOption "Skynet Games Minecraft";
# arion is one way to use docker on nixos
# see https://gitlab.com/c2842/computer_society/nixos/-/blob/733b867f4782afa795848135a83e97a5cafaf16a/applications/games/minecraft.nix
# for an example of a single compose file with multiple services
virtualisation.arion = {
backend = "docker";
projects = {
minecraft_proxy.settings.services.mc_proxy.service = {
image = "itzg/mc-router:1.18.0";
ports = [ "25565:25565/tcp" ];
expose = [ "25565" ];
command = [
"--mapping=compsoc_classic.minecraft.games.skynet.ie=172.17.0.1:20000,compsoc.minecraft.games.skynet.ie=172.17.0.1:20001"
];
host = {
ip = mkOption {
type = types.str;
};
minecraft_compsoc_classic.settings.services.compsoc_classic.service = {
image = "nimmis/spigot:latest";
# setting these here as they arent special
name = mkOption {
type = types.str;
};
};
domain = {
tld = mkOption {
type = types.str;
default = "ie";
};
base = mkOption {
type = types.str;
default = "skynet";
};
sub = mkOption {
type = types.str;
default = "minecraft.games";
};
};
};
config = mkIf cfg.enable {
skynet_firewall.forward = [
"ip daddr ${cfg.host.ip} tcp dport 80 counter packets 0 bytes 0 accept"
"ip daddr ${cfg.host.ip} tcp dport 443 counter packets 0 bytes 0 accept"
"ip daddr ${cfg.host.ip} tcp dport 25565 counter packets 0 bytes 0 accept"
];
skynet_dns.records = {
external = [];
cname = [
# create a sub-subdomain for each game
"compsoc_classic.${cfg.domain.sub} CNAME ${cfg.host.name}"
"compsoc.${cfg.domain.sub} CNAME ${cfg.host.name}"
"map.compsoc_classic.${cfg.domain.sub} CNAME ${cfg.host.name}"
#"compsoc.minecraft.games CNAME games"
];
};
networking.firewall.allowedTCPPorts = [
# for the proxy
25565
# the servers
20000
20001
];
services.nginx.virtualHosts."compsoc_classic.${cfg.domain.sub}.${cfg.domain.base}.${cfg.domain.tld}" = {
forceSSL = true;
useACMEHost = "skynet";
locations."/map/".alias = "/etc/games/minecraft/compsoc/classic/config/plugins/dynmap/web/";
};
# arion is one way to use docker on nixos
# see https://gitlab.com/c2842/computer_society/nixos/-/blob/733b867f4782afa795848135a83e97a5cafaf16a/applications/games/minecraft.nix
# for an example of a single compose file with multiple services
virtualisation.arion = {
backend = "docker";
projects = {
minecraft_proxy.settings.services.mc_proxy.service = {
image = "itzg/mc-router:1.18.0";
ports = [ "25565:25565/tcp" ];
expose = [ "25565" ];
command = [
"--mapping=compsoc_classic.minecraft.games.skynet.ie=172.17.0.1:20000,compsoc.minecraft.games.skynet.ie=172.17.0.1:20001"
];
};
minecraft_compsoc_classic.settings.services.compsoc_classic.service = {
image = "nimmis/spigot:latest";
# setting these here as they arent special
environment = {
# this is what it last ran on
SPIGOT_VER="1.18.2";
EULA="true";
};
# where the config files are stored
volumes = [ "/etc/games/minecraft/compsoc/classic/config:/minecraft" ];
ports = [
"20000:25565/tcp"
];
};
minecraft_compsoc.settings.services.compsoc_test.service = {
image = "nimmis/spigot:latest";
environment = {
# this is what it last ran on
SPIGOT_VER="1.18.2";
@ -59,27 +120,12 @@
};
# where the config files are stored
volumes = [ "/etc/games/minecraft/compsoc/classic/config:/minecraft" ];
volumes = [ "/etc/games/minecraft/compsoc/current/config:/minecraft" ];
ports = [
"20000:25565/tcp"
"20001:25565/tcp"
];
};
minecraft_compsoc.settings.services.compsoc_test.service = {
image = "nimmis/spigot:latest";
environment = {
# this is what it last ran on
SPIGOT_VER="1.18.2";
EULA="true";
};
# where the config files are stored
volumes = [ "/etc/games/minecraft/compsoc/current/config:/minecraft" ];
ports = [
"20001:25565/tcp"
];
};
};
};

View file

@ -21,7 +21,6 @@ let
in {
imports = [
# applications for this particular server
../applications/firewall.nix
../applications/dns.nix
../applications/games.nix
@ -38,27 +37,28 @@ in {
targetUser = "root";
};
# these two are to be able to add the rules for firewall and dns
# open the firewall for this
skynet_firewall.forward = [
"ip daddr ${ip_pub} tcp dport 80 counter packets 0 bytes 0 accept"
"ip daddr ${ip_pub} tcp dport 443 counter packets 0 bytes 0 accept"
"ip daddr ${ip_pub} tcp dport 25565 counter packets 0 bytes 0 accept"
];
skynet_dns.records = {
external = [
"${name} A ${ip_pub}"
];
cname = [
# the games are each going to have a subdomain on this
"games CNAME ${name}"
];
reverse = [
"${builtins.substring 9 3 ip_pub} IN PTR ${name}"
];
};
services.skynet_games = {
enable = true;
host = {
# pass in teh ip (used for firewall)
ip = ip_pub;
# the name is used for dns
name = name;
};
};
# we use this to pass in teh relevent infomation to the
services.skynet_ldap = {
enable = true;