misc_pterodactyl-panel/app/Services/Servers/DetailsModificationService.php

75 lines
2.6 KiB
PHP

<?php
namespace Pterodactyl\Services\Servers;
use Illuminate\Support\Arr;
use Pterodactyl\Models\Server;
use Illuminate\Database\ConnectionInterface;
use Pterodactyl\Traits\Services\ReturnsUpdatedModels;
use Pterodactyl\Repositories\Wings\DaemonServerRepository;
use Pterodactyl\Exceptions\Http\Connection\DaemonConnectionException;
class DetailsModificationService
{
use ReturnsUpdatedModels;
/**
* @var \Illuminate\Database\ConnectionInterface
*/
private $connection;
/**
* @var \Pterodactyl\Repositories\Wings\DaemonServerRepository
*/
private $serverRepository;
/**
* DetailsModificationService constructor.
*
* @param \Illuminate\Database\ConnectionInterface $connection
* @param \Pterodactyl\Repositories\Wings\DaemonServerRepository $serverRepository
*/
public function __construct(ConnectionInterface $connection, DaemonServerRepository $serverRepository)
{
$this->connection = $connection;
$this->serverRepository = $serverRepository;
}
/**
* Update the details for a single server instance.
*
* @param \Pterodactyl\Models\Server $server
* @param array $data
* @return \Pterodactyl\Models\Server
*
* @throws \Throwable
*/
public function handle(Server $server, array $data): Server
{
return $this->connection->transaction(function () use ($data, $server) {
$owner = $server->owner_id;
$server->forceFill([
'external_id' => Arr::get($data, 'external_id'),
'owner_id' => Arr::get($data, 'owner_id'),
'name' => Arr::get($data, 'name'),
'description' => Arr::get($data, 'description') ?? '',
])->saveOrFail();
// If the owner_id value is changed we need to revoke any tokens that exist for the server
// on the Wings instance so that the old owner no longer has any permission to access the
// websockets.
if ($server->owner_id !== $owner) {
try {
$this->serverRepository->setServer($server)->revokeUserJTI($owner);
} catch (DaemonConnectionException $exception) {
// Do nothing. A failure here is not ideal, but it is likely to be caused by Wings
// being offline, or in an entirely broken state. Remeber, these tokens reset every
// few minutes by default, we're just trying to help it along a little quicker.
}
}
return $server;
});
}
}