ldap_backend/src/main.rs

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Rust
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use ldap3::{LdapConn, Mod, Scope, SearchEntry};
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use std::collections::HashSet;
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use base64::{engine::general_purpose, Engine as _};
use crypto::{digest::Digest, sha2::Sha512};
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// for teh webserver
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use dotenv::dotenv;
use skynet_ldap_server::db_init;
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use sqlx::{Pool, Sqlite};
use std::env;
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use tide::prelude::{json, Deserialize};
use tide::Request;
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#[derive(Clone)]
struct State {
db: Pool<Sqlite>,
config: Config,
}
#[async_std::main]
async fn main() -> tide::Result<()> {
let config = get_config();
let db = db_init(&config.database).await?;
let host_port = config.host_port.clone();
tide::log::start();
let state = State {
db,
config,
};
let mut app = tide::with_state(state);
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app.at("/ldap/update").post(post_update_ldap);
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app.listen(host_port).await?;
Ok(())
}
#[derive(Debug, Clone)]
struct Config {
ldap_host: String,
database: String,
host_port: String,
}
fn get_config() -> Config {
dotenv().ok();
// reasonable defaults
let mut config = Config {
ldap_host: "".to_string(),
database: "database.db".to_string(),
host_port: "127.0.0.1:8087".to_string(),
};
if let Ok(x) = env::var("LDAP_HOST") {
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config.ldap_host = x.trim().to_string();
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}
if let Ok(x) = env::var("DATABASE") {
config.database = x.trim().to_string();
}
if let Ok(x) = env::var("HOST_PORT") {
config.host_port = x.trim().to_string();
}
config
}
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//https://stackoverflow.com/a/44532957
pub fn hex_to_base64(hex: &str) -> String {
// Make vector of bytes from octets
let mut bytes = Vec::new();
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for i in 0..(hex.len() / 2) {
let res = u8::from_str_radix(&hex[2 * i..2 * i + 2], 16);
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match res {
Ok(v) => bytes.push(v),
Err(e) => println!("Problem with hex: {}", e),
};
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}
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general_purpose::STANDARD.encode(&bytes) // now convert from Vec<u8> to b64-encoded String
}
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#[derive(Debug, Deserialize)]
struct LdapUpdate {
user: String,
pass: String,
field: String,
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value: String,
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}
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async fn post_update_ldap(mut req: Request<State>) -> tide::Result {
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let LdapUpdate {
user,
pass,
field,
value,
} = req.body_json().await?;
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let config = &req.state().config;
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// easier to give each request its own connection
let mut ldap = LdapConn::new(&config.ldap_host)?;
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let dn = format!("uid={},ou=users,dc=skynet,dc=ie", user);
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ldap.simple_bind(&dn, &pass)?.success()?;
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// always assume insecure
let mut pw_keep_same = false;
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// get the users current password hash
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let (rs, _res) = ldap.search(&dn, Scope::Base, "(objectClass=*)", vec!["userPassword"])?.success()?;
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if !rs.is_empty() {
let tmp = SearchEntry::construct(rs[0].clone());
if !tmp.attrs["userPassword"].is_empty() && tmp.attrs["userPassword"][0].starts_with("{SHA512}") {
pw_keep_same = true;
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}
}
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let mut mods = vec![];
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// check if the password field itself is being updated
let pass_new = if &field != "userPassword" {
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mods.push(Mod::Replace(field, HashSet::from([value])));
// retain the older password
pass
} else {
pw_keep_same = false;
value
};
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if !pw_keep_same {
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let mut hasher = Sha512::new();
hasher.input_str(&pass_new);
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// get it as hex string
let hex = hasher.result_str();
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// convert it to b64
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let pass_tmp = format!("{{SHA512}}{}", hex_to_base64(&hex));
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mods.push(Mod::Replace(String::from("userPassword"), HashSet::from([pass_tmp])));
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};
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ldap.modify(&dn, mods)?.success()?;
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ldap.unbind()?;
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Ok(json!({"result": "success"}).into())
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}
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/** Create new account
1. Check if ID is available
2. Ask user to fill in:
* uid
* First Name
* Surname Name
* Wolves email
3. Email + link is sent to wolves email
* only if its paid up and it hasn't been used before
4. Ldap entry created
5. Email with initial pw is sent to user
6. Account added to skynet-users (they are paid up)
*/
/** Join existing account to wolves
related to above
*/
/** Password reset via email
*/
/** script to pull in all active members from wolves
update the groups
check if there are any pending signups
*/