90 lines
2.5 KiB
Rust
90 lines
2.5 KiB
Rust
use serenity::{
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async_trait,
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client::{Context, EventHandler},
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model::{
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gateway::{GatewayIntents, Ready},
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guild,
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prelude::RoleId,
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},
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Client,
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};
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use std::sync::Arc;
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use skynet_discord_bot::{db_init, get_config, get_server_config, get_server_member, Config, DataBase};
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use tokio::sync::RwLock;
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struct Handler;
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#[async_trait]
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impl EventHandler for Handler {
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async fn guild_member_addition(&self, ctx: Context, mut new_member: guild::Member) {
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let db_lock = {
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let data_read = ctx.data.read().await;
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data_read.get::<DataBase>().expect("Expected Config in TypeMap.").clone()
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};
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let db = db_lock.read().await;
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let config = match get_server_config(&db, &new_member.guild_id).await {
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None => return,
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Some(x) => x,
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};
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if get_server_member(&db, &new_member.guild_id, &new_member).await.is_some() {
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let mut roles = vec![];
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if let Some(role) = &config.role_past {
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let role = RoleId::from(*role as u64);
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if !new_member.roles.contains(&role) {
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roles.push(role.to_owned());
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}
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}
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if let Some(role) = &config.role_current {
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let role = RoleId::from(*role as u64);
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if !new_member.roles.contains(&role) {
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roles.push(role.to_owned());
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}
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}
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if let Err(e) = new_member.add_roles(&ctx, &roles).await {
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println!("{:?}", e);
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}
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}
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}
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async fn ready(&self, _ctx: Context, ready: Ready) {
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println!("[Main] {} is connected!", ready.user.name);
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}
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}
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#[tokio::main]
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async fn main() {
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let config = get_config();
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let db = match db_init(&config).await {
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Ok(x) => x,
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Err(_) => return,
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};
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// Intents are a bitflag, bitwise operations can be used to dictate which intents to use
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let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS;
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// Build our client.
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let mut client = Client::builder(&config.discord_token, intents)
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.event_handler(Handler {})
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.await
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.expect("Error creating client");
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{
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let mut data = client.data.write().await;
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data.insert::<Config>(Arc::new(RwLock::new(config)));
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data.insert::<DataBase>(Arc::new(RwLock::new(db)));
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}
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// Finally, start a single shard, and start listening to events.
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//
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// Shards will automatically attempt to reconnect, and will perform
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// exponential backoff until it reconnects.
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if let Err(why) = client.start().await {
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println!("Client error: {:?}", why);
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}
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}
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