feat: add caching to everything, should make all member interacts faster
This commit is contained in:
parent
3abbb8d485
commit
e901f3ed74
6 changed files with 40 additions and 4 deletions
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@ -7,7 +7,7 @@ use serenity::{
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};
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};
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use skynet_discord_bot::common::database::{db_init, DataBase};
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use skynet_discord_bot::common::database::{db_init, DataBase};
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use skynet_discord_bot::common::set_roles::committee::{db_roles_get};
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use skynet_discord_bot::common::set_roles::committee::db_roles_get;
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use skynet_discord_bot::{get_config, Config};
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use skynet_discord_bot::{get_config, Config};
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use sqlx::{Pool, Sqlite};
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use sqlx::{Pool, Sqlite};
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use std::{process, sync::Arc};
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use std::{process, sync::Arc};
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@ -51,7 +51,7 @@ struct Handler;
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impl EventHandler for Handler {
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impl EventHandler for Handler {
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async fn cache_ready(&self, ctx: Context, guilds: Vec<GuildId>) {
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async fn cache_ready(&self, ctx: Context, guilds: Vec<GuildId>) {
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for guild in guilds {
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for guild in guilds {
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ctx.shard.chunk_guild(guild, Some(500), false, ChunkGuildFilter::None, None);
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ctx.shard.chunk_guild(guild, Some(2000), false, ChunkGuildFilter::None, None);
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}
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}
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println!("Cache built successfully!");
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println!("Cache built successfully!");
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}
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}
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@ -1,3 +1,4 @@
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use serenity::all::{ChunkGuildFilter, GuildId};
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use serenity::{
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use serenity::{
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async_trait,
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async_trait,
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client::{Context, EventHandler},
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client::{Context, EventHandler},
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@ -23,6 +24,7 @@ async fn main() {
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// Build our client.
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// Build our client.
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let mut client = Client::builder(&config.discord_token, intents)
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let mut client = Client::builder(&config.discord_token, intents)
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.event_handler(Handler {})
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.event_handler(Handler {})
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.cache_settings(serenity::cache::Settings::default())
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.await
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.await
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.expect("Error creating client");
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.expect("Error creating client");
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@ -41,6 +43,13 @@ async fn main() {
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struct Handler;
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struct Handler;
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#[async_trait]
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#[async_trait]
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impl EventHandler for Handler {
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impl EventHandler for Handler {
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async fn cache_ready(&self, ctx: Context, guilds: Vec<GuildId>) {
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for guild in guilds {
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ctx.shard.chunk_guild(guild, Some(2000), false, ChunkGuildFilter::None, None);
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}
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println!("Cache built successfully!");
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}
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async fn ready(&self, ctx: Context, ready: Ready) {
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async fn ready(&self, ctx: Context, ready: Ready) {
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let ctx = Arc::new(ctx);
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let ctx = Arc::new(ctx);
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println!("{} is connected!", ready.user.name);
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println!("{} is connected!", ready.user.name);
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@ -1,3 +1,4 @@
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use serenity::all::{ChunkGuildFilter, GuildId};
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use serenity::{
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use serenity::{
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async_trait,
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async_trait,
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client::{Context, EventHandler},
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client::{Context, EventHandler},
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@ -27,6 +28,7 @@ async fn main() {
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// Build our client.
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// Build our client.
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let mut client = Client::builder(&config.discord_token, intents)
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let mut client = Client::builder(&config.discord_token, intents)
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.event_handler(Handler {})
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.event_handler(Handler {})
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.cache_settings(serenity::cache::Settings::default())
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.await
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.await
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.expect("Error creating client");
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.expect("Error creating client");
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@ -45,6 +47,13 @@ async fn main() {
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struct Handler;
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struct Handler;
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#[async_trait]
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#[async_trait]
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impl EventHandler for Handler {
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impl EventHandler for Handler {
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async fn cache_ready(&self, ctx: Context, guilds: Vec<GuildId>) {
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for guild in guilds {
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ctx.shard.chunk_guild(guild, Some(2000), false, ChunkGuildFilter::None, None);
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}
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println!("Cache built successfully!");
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}
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async fn ready(&self, ctx: Context, ready: Ready) {
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async fn ready(&self, ctx: Context, ready: Ready) {
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let ctx = Arc::new(ctx);
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let ctx = Arc::new(ctx);
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println!("{} is connected!", ready.user.name);
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println!("{} is connected!", ready.user.name);
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@ -1,3 +1,4 @@
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use serenity::all::{ChunkGuildFilter, GuildId};
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use serenity::{
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use serenity::{
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async_trait,
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async_trait,
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client::{Context, EventHandler},
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client::{Context, EventHandler},
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@ -25,6 +26,7 @@ async fn main() {
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// Build our client.
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// Build our client.
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let mut client = Client::builder(&config.discord_token, intents)
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let mut client = Client::builder(&config.discord_token, intents)
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.event_handler(Handler {})
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.event_handler(Handler {})
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.cache_settings(serenity::cache::Settings::default())
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.await
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.await
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.expect("Error creating client");
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.expect("Error creating client");
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@ -43,6 +45,13 @@ async fn main() {
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struct Handler;
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struct Handler;
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#[async_trait]
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#[async_trait]
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impl EventHandler for Handler {
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impl EventHandler for Handler {
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async fn cache_ready(&self, ctx: Context, guilds: Vec<GuildId>) {
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for guild in guilds {
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ctx.shard.chunk_guild(guild, Some(2000), false, ChunkGuildFilter::None, None);
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}
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println!("Cache built successfully!");
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}
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async fn ready(&self, ctx: Context, ready: Ready) {
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async fn ready(&self, ctx: Context, ready: Ready) {
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let ctx = Arc::new(ctx);
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let ctx = Arc::new(ctx);
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println!("{} is connected!", ready.user.name);
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println!("{} is connected!", ready.user.name);
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@ -1,3 +1,4 @@
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use serenity::all::{ChunkGuildFilter, GuildId};
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use serenity::{
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use serenity::{
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async_trait,
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async_trait,
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client::{Context, EventHandler},
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client::{Context, EventHandler},
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@ -23,6 +24,7 @@ async fn main() {
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// Build our client.
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// Build our client.
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let mut client = Client::builder(&config.discord_token, intents)
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let mut client = Client::builder(&config.discord_token, intents)
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.event_handler(Handler {})
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.event_handler(Handler {})
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.cache_settings(serenity::cache::Settings::default())
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.await
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.await
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.expect("Error creating client");
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.expect("Error creating client");
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@ -41,6 +43,13 @@ async fn main() {
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struct Handler;
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struct Handler;
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#[async_trait]
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#[async_trait]
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impl EventHandler for Handler {
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impl EventHandler for Handler {
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async fn cache_ready(&self, ctx: Context, guilds: Vec<GuildId>) {
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for guild in guilds {
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ctx.shard.chunk_guild(guild, Some(2000), false, ChunkGuildFilter::None, None);
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}
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println!("Cache built successfully!");
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}
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async fn ready(&self, ctx: Context, ready: Ready) {
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async fn ready(&self, ctx: Context, ready: Ready) {
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let ctx = Arc::new(ctx);
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let ctx = Arc::new(ctx);
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println!("{} is connected!", ready.user.name);
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println!("{} is connected!", ready.user.name);
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@ -30,7 +30,7 @@ impl EventHandler for Handler {
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// this caches members of all servers teh bot is in
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// this caches members of all servers teh bot is in
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async fn cache_ready(&self, ctx: Context, guilds: Vec<GuildId>) {
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async fn cache_ready(&self, ctx: Context, guilds: Vec<GuildId>) {
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for guild in guilds {
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for guild in guilds {
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ctx.shard.chunk_guild(guild, Some(500), false, ChunkGuildFilter::None, None);
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ctx.shard.chunk_guild(guild, Some(2000), false, ChunkGuildFilter::None, None);
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}
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}
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println!("Cache built successfully!");
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println!("Cache built successfully!");
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}
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}
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