feat: function to go through all the users and assign roles

This commit is contained in:
silver 2023-08-26 15:55:07 +01:00
parent 9a158701a9
commit 89e81b575c

View file

@ -1,22 +1,22 @@
use std::env; use std::env;
use std::future::Future;
use serenity::async_trait; use serenity::async_trait;
use serenity::model::channel::Message; use serenity::model::channel::Message;
use serenity::model::gateway::{GatewayIntents, Presence, Ready}; use serenity::model::gateway::{GatewayIntents, Presence, Ready};
use serenity::model::id::GuildId;
use serenity::prelude::*; use serenity::prelude::*;
use serenity::model::prelude::RoleId;
struct Handler; struct Handler;
// eoghanconlon73 // eoghanconlon73
#[async_trait] #[async_trait]
impl EventHandler for Handler { impl EventHandler for Handler {
// This event will be dispatched for guilds, but not for direct messages. // This event will be dispatched for guilds, but not for direct messages.
async fn message(&self, ctx: Context, msg: Message) { async fn message(&self, _ctx: Context, msg: Message) {
println!("Received message: {}", msg.content); println!("Received message: {}", msg.content);
if let Some(user) = ctx.cache.user("eoghanconlon73") {
println!("User with Id eoghanconlon73 is currently named {}", user.name);
}
} }
// As the intents set in this example, this event shall never be dispatched. // As the intents set in this example, this event shall never be dispatched.
@ -25,11 +25,59 @@ impl EventHandler for Handler {
println!("Presence Update"); println!("Presence Update");
} }
async fn ready(&self, _: Context, ready: Ready) { async fn ready(&self, ctx: Context, ready: Ready) {
println!("{} is connected!", ready.user.name); println!("{} is connected!", ready.user.name);
let config = Config {
members: vec![String::from("silver_golden"), String::from("eoghanconlon73")],
server: GuildId(957961810147938334),
member_role_current: RoleId::from(1144760670995370094),
member_role_past: RoleId::from(1144760548072886353),
};
bulk_check(&ctx, &config).await;
} }
} }
struct Config {
members: Vec<String>,
server: GuildId,
member_role_current: RoleId,
member_role_past: RoleId,
}
async fn bulk_check(ctx: &Context, config: &Config){
let mut roles_set = [0,0,0];
if let Ok(x) = config.server.members(ctx, None, None).await {
for mut member in x {
if config.members.contains(&member.user.name) {
let mut roles = vec![];
if !member.roles.contains(&config.member_role_past){
roles_set[0] += 1;
roles.push(config.member_role_past);
}
if !member.roles.contains(&config.member_role_current){
roles_set[1] += 1;
roles.push(config.member_role_current);
}
if let Err(e) = member.add_roles(&ctx, &roles).await {
println!("{:?}", e);
}
} else if member.roles.contains(&config.member_role_current) {
roles_set[2] += 1;
// if theya re not a current member and have the role then remove it
if let Err(e) = member.remove_role(&ctx, &config.member_role_current).await {
println!("{:?}", e);
}
}
}
}
// small bit of logging to note changes over time
println!("Changes: New: +{}, Current: +{}/-{}", roles_set[0], roles_set[1], roles_set[2]);
}
#[tokio::main] #[tokio::main]
async fn main() { async fn main() {
// Configure the client with your Discord bot token in the environment. // Configure the client with your Discord bot token in the environment.