feat: split out all the databse interactions into their own file

This commit is contained in:
silver 2024-10-28 00:59:04 +00:00
parent 79f880daea
commit 41407ecefb
Signed by: silver
GPG key ID: 36F93D61BAD3FD7D
12 changed files with 348 additions and 318 deletions

View file

@ -0,0 +1,288 @@
use serenity::prelude::TypeMapKey;
use std::sync::Arc;
use tokio::sync::RwLock;
use sqlx::{Error, FromRow, Pool, Row, Sqlite};
use sqlx::sqlite::{SqliteConnectOptions, SqlitePoolOptions, SqliteRow};
use serenity::model::id::{ChannelId, GuildId, RoleId, UserId};
use serde::{Deserialize, Serialize};
use serenity::model::guild;
use std::str::FromStr;
use crate::Config;
pub struct DataBase;
impl TypeMapKey for DataBase {
type Value = Arc<RwLock<Pool<Sqlite>>>;
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct ServerMembers {
pub server: GuildId,
pub id_wolves: i64,
pub expiry: String,
}
impl<'r> FromRow<'r, SqliteRow> for ServerMembers {
fn from_row(row: &'r SqliteRow) -> Result<Self, Error> {
let server_tmp: i64 = row.try_get("server")?;
let server = GuildId::from(server_tmp as u64);
Ok(Self {
server,
id_wolves: row.try_get("id_wolves")?,
expiry: row.try_get("expiry")?,
})
}
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct ServerMembersWolves {
pub server: GuildId,
pub id_wolves: i64,
pub expiry: String,
pub email: String,
pub discord: Option<UserId>,
pub minecraft: Option<String>,
}
impl<'r> FromRow<'r, SqliteRow> for ServerMembersWolves {
fn from_row(row: &'r SqliteRow) -> Result<Self, Error> {
let server_tmp: i64 = row.try_get("server")?;
let server = GuildId::from(server_tmp as u64);
let discord = match row.try_get("discord") {
Ok(x) => {
let tmp: i64 = x;
if tmp == 0 {
None
} else {
Some(UserId::from(tmp as u64))
}
}
_ => None,
};
Ok(Self {
server,
id_wolves: row.try_get("id_wolves")?,
expiry: row.try_get("expiry")?,
email: row.try_get("email")?,
discord,
minecraft: row.try_get("minecraft")?,
})
}
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct Wolves {
pub id_wolves: i64,
pub email: String,
pub discord: Option<UserId>,
pub minecraft: Option<String>,
}
impl<'r> FromRow<'r, SqliteRow> for Wolves {
fn from_row(row: &'r SqliteRow) -> Result<Self, Error> {
let discord = match row.try_get("discord") {
Ok(x) => {
let tmp: i64 = x;
if tmp == 0 {
None
} else {
Some(UserId::from(tmp as u64))
}
}
_ => None,
};
Ok(Self {
id_wolves: row.try_get("id_wolves")?,
email: row.try_get("email")?,
discord,
minecraft: row.try_get("minecraft")?,
})
}
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct WolvesVerify {
pub email: String,
pub discord: UserId,
pub auth_code: String,
pub date_expiry: String,
}
impl<'r> FromRow<'r, SqliteRow> for WolvesVerify {
fn from_row(row: &'r SqliteRow) -> Result<Self, Error> {
let user_tmp: i64 = row.try_get("discord")?;
let discord = UserId::from(user_tmp as u64);
Ok(Self {
email: row.try_get("email")?,
discord,
auth_code: row.try_get("auth_code")?,
date_expiry: row.try_get("date_expiry")?,
})
}
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct Servers {
pub server: GuildId,
pub wolves_api: String,
pub role_past: Option<RoleId>,
pub role_current: RoleId,
pub member_past: i64,
pub member_current: i64,
pub bot_channel_id: ChannelId,
// TODO: these can be removed in teh future with an API update
pub server_name: String,
pub wolves_link: String,
}
impl<'r> FromRow<'r, SqliteRow> for Servers {
fn from_row(row: &'r SqliteRow) -> Result<Self, Error> {
let server_tmp: i64 = row.try_get("server")?;
let server = GuildId::from(server_tmp as u64);
let role_past = match row.try_get("role_past") {
Ok(x) => {
let tmp: i64 = x;
if tmp == 0 {
None
} else {
Some(RoleId::from(tmp as u64))
}
}
_ => None,
};
let role_current = match row.try_get("role_current") {
Ok(x) => {
let tmp: i64 = x;
RoleId::from(tmp as u64)
}
_ => RoleId::from(0u64),
};
let bot_channel_tmp: i64 = row.try_get("bot_channel_id")?;
let bot_channel_id = ChannelId::from(bot_channel_tmp as u64);
Ok(Self {
server,
wolves_api: row.try_get("wolves_api")?,
role_past,
role_current,
member_past: row.try_get("member_past")?,
member_current: row.try_get("member_current")?,
bot_channel_id,
server_name: row.try_get("server_name")?,
wolves_link: row.try_get("wolves_link")?,
})
}
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct Minecraft {
pub discord: GuildId,
pub minecraft: String,
}
impl<'r> FromRow<'r, SqliteRow> for Minecraft {
fn from_row(row: &'r SqliteRow) -> Result<Self, Error> {
let server_tmp: i64 = row.try_get("server_discord")?;
let discord = GuildId::from(server_tmp as u64);
Ok(Self {
discord,
minecraft: row.try_get("server_minecraft")?,
})
}
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct RoleAdder {
pub server: GuildId,
pub role_a: RoleId,
pub role_b: RoleId,
pub role_c: RoleId,
}
impl<'r> FromRow<'r, SqliteRow> for RoleAdder {
fn from_row(row: &'r SqliteRow) -> Result<Self, Error> {
let server_tmp: i64 = row.try_get("server")?;
let server = GuildId::from(server_tmp as u64);
Ok(Self {
server,
role_a: get_role_from_row(row, "role_a"),
role_b: get_role_from_row(row, "role_b"),
role_c: get_role_from_row(row, "role_c"),
})
}
}
fn get_role_from_row(row: &SqliteRow, col: &str) -> RoleId {
match row.try_get(col) {
Ok(x) => {
let tmp: i64 = x;
RoleId(tmp as u64)
}
_ => RoleId::from(0u64),
}
}
pub async fn db_init(config: &Config) -> Result<Pool<Sqlite>, Error> {
let database = format!("{}/{}", &config.home, &config.database);
let pool = SqlitePoolOptions::new()
.max_connections(5)
.connect_with(
SqliteConnectOptions::from_str(&format!("sqlite://{}", database))?
.foreign_keys(true)
.create_if_missing(true),
)
.await?;
// migrations are amazing!
sqlx::migrate!("./db/migrations").run(&pool).await?;
Ok(pool)
}
pub async fn get_server_config(db: &Pool<Sqlite>, server: &GuildId) -> Option<Servers> {
sqlx::query_as::<_, Servers>(
r#"
SELECT *
FROM servers
WHERE server = ?
"#,
)
.bind(*server.as_u64() as i64)
.fetch_one(db)
.await
.ok()
}
pub async fn get_server_member(db: &Pool<Sqlite>, server: &GuildId, member: &guild::Member) -> Result<ServerMembersWolves, Error> {
sqlx::query_as::<_, ServerMembersWolves>(
r#"
SELECT *
FROM server_members
JOIN wolves USING (id_wolves)
WHERE server = ? AND discord = ?
"#,
)
.bind(*server.as_u64() as i64)
.bind(*member.user.id.as_u64() as i64)
.fetch_one(db)
.await
}
pub async fn get_server_config_bulk(db: &Pool<Sqlite>) -> Vec<Servers> {
sqlx::query_as::<_, Servers>(
r#"
SELECT *
FROM servers
"#,
)
.fetch_all(db)
.await
.unwrap_or_default()
}

View file

@ -1 +1,2 @@
pub mod wolves;
pub mod wolves;
pub mod database;

View file

@ -18,7 +18,8 @@ pub mod get_data {
use serenity::client::Context;
use serenity::model::id::GuildId;
use sqlx::{Pool, Sqlite};
use crate::{get_server_config_bulk, Config, DataBase, ServerMembers, ServerMembersWolves, Servers, Wolves};
use crate::Config;
use crate::common::database::{get_server_config_bulk, DataBase, ServerMembers, ServerMembersWolves, Servers, Wolves};
#[derive(Deserialize, Serialize, Debug)]
struct WolvesResultUser {