feat: updating teh data from wolves should now also update roles for whoever changed.
This should lead to faster activations of folks who have previously linked, join a server, then get membership. Closes #6
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7303b5782c
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4 changed files with 127 additions and 23 deletions
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@ -1,4 +1,12 @@
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use skynet_discord_bot::{db_init, get_config, get_data::get_wolves};
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use serenity::{
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async_trait,
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client::{Context, EventHandler},
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model::gateway::{GatewayIntents, Ready},
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Client,
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};
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use skynet_discord_bot::{db_init, get_config, get_data::get_wolves, Config, DataBase};
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use std::{process, sync::Arc};
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use tokio::sync::RwLock;
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#[tokio::main]
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async fn main() {
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@ -8,6 +16,36 @@ async fn main() {
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Err(_) => return,
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};
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// handle wolves api here
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get_wolves(&db, &config).await;
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// Intents are a bitflag, bitwise operations can be used to dictate which intents to use
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let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS;
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// Build our client.
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let mut client = Client::builder(&config.discord_token, intents)
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.event_handler(Handler {})
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.await
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.expect("Error creating client");
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{
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let mut data = client.data.write().await;
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data.insert::<Config>(Arc::new(RwLock::new(config)));
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data.insert::<DataBase>(Arc::new(RwLock::new(db)));
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}
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if let Err(why) = client.start().await {
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println!("Client error: {:?}", why);
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}
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}
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struct Handler;
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#[async_trait]
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impl EventHandler for Handler {
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async fn ready(&self, ctx: Context, ready: Ready) {
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let ctx = Arc::new(ctx);
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println!("{} is connected!", ready.user.name);
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get_wolves(&ctx).await;
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// finish up
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process::exit(0);
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}
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}
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