feat: made a function to check if a user has admin perms
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a9f55da04d
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2 changed files with 42 additions and 30 deletions
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@ -7,40 +7,13 @@ use serenity::{
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},
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};
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use skynet_discord_bot::get_data::get_wolves;
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use skynet_discord_bot::{get_server_config, set_roles::update_server, DataBase, Servers};
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use skynet_discord_bot::{get_server_config, set_roles::update_server, DataBase, Servers, is_admin};
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use sqlx::{Error, Pool, Sqlite};
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pub async fn run(command: &ApplicationCommandInteraction, ctx: &Context) -> String {
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// check if user has high enough permisssions
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let mut admin = false;
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let g_id = match command.guild_id {
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None => return "Not in a server".to_string(),
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Some(x) => x,
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};
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let roles_server = g_id.roles(&ctx.http).await.unwrap_or_default();
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if let Ok(member) = g_id.member(&ctx.http, command.user.id).await {
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if let Some(permissions) = member.permissions {
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if permissions.administrator() {
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admin = true;
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}
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}
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for role_id in member.roles {
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if admin {
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break;
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}
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if let Some(role) = roles_server.get(&role_id) {
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if role.permissions.administrator() {
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admin = true;
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}
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}
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}
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}
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if !admin {
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return "Administrator permission required".to_string();
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if let Some(msg) = is_admin(command, ctx).await{
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return msg;
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}
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let api_key = if let CommandDataOptionValue::String(key) = command
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39
src/lib.rs
39
src/lib.rs
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@ -17,6 +17,7 @@ use sqlx::{
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Error, FromRow, Pool, Row, Sqlite,
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};
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use std::{env, str::FromStr, sync::Arc};
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use serenity::model::prelude::application_command::ApplicationCommandInteraction;
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use tokio::sync::RwLock;
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pub struct Config {
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@ -630,3 +631,41 @@ pub mod get_data {
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}
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}
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}
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/**
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For any time ye need to check if a user who calls a command has admin privlages
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*/
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pub async fn is_admin(command: &ApplicationCommandInteraction, ctx: &Context) -> Option<String>{
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let mut admin = false;
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let g_id = match command.guild_id {
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None => return Some("Not in a server".to_string()),
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Some(x) => x,
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};
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let roles_server = g_id.roles(&ctx.http).await.unwrap_or_default();
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if let Ok(member) = g_id.member(&ctx.http, command.user.id).await {
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if let Some(permissions) = member.permissions {
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if permissions.administrator() {
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admin = true;
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}
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}
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for role_id in member.roles {
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if admin {
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break;
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}
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if let Some(role) = roles_server.get(&role_id) {
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if role.permissions.administrator() {
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admin = true;
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}
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}
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}
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}
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if !admin {
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return Some("Administrator permission required".to_string())
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} else {
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return None
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}
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}
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