feat: added support for multiple minecraft servers per discord server
Closes #9
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4 changed files with 66 additions and 53 deletions
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@ -1,4 +1,5 @@
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use skynet_discord_bot::{db_init, get_config, get_server_config_bulk, update_server, whitelist_wipe};
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use std::collections::HashSet;
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use skynet_discord_bot::{db_init, get_config, get_minecraft_config, update_server, whitelist_wipe};
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#[tokio::main]
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async fn main() {
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@ -8,16 +9,17 @@ async fn main() {
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Err(_) => return,
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};
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let servers = get_server_config_bulk(&db).await;
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let servers = get_minecraft_config(&db).await;
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let mut wiped = HashSet::new();
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for server in &servers {
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// wipe whitelist first
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for server_config in &servers {
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if let Some(server_id) = &server_config.server_minecraft {
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whitelist_wipe(server_id, &config.discord_minecraft).await;
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}
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if !wiped.contains(&server.minecraft) {
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whitelist_wipe(&server.minecraft, &config.discord_minecraft).await;
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// add it to teh done list so its not done again
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wiped.insert(&server.minecraft);
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}
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for server_config in &servers {
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update_server(&server_config.server_minecraft, &db, &server_config.server, &config).await;
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update_server(&server.minecraft, &db, &server.discord, &config).await;
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}
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}
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@ -14,7 +14,7 @@ pub(crate) mod user {
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use super::*;
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use crate::commands::link_email::link::get_server_member_discord;
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use serenity::model::id::UserId;
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use skynet_discord_bot::{whitelist_update, Config, Wolves};
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use skynet_discord_bot::{whitelist_update, Config, Wolves, get_minecraft_config_server, Minecraft};
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use sqlx::Error;
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pub fn register(command: &mut CreateApplicationCommand) -> &mut CreateApplicationCommand {
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@ -71,10 +71,7 @@ pub(crate) mod user {
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// get a list of servers that the user is a member of
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if let Ok(servers) = get_servers(&db, &command.user.id).await {
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for server in servers {
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if let Some(server_minecraft) = server.server_minecraft {
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// activate the user on all linked servers
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whitelist_update(&vec![username.to_string()], &server_minecraft, &config.discord_minecraft).await;
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}
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whitelist_update(&vec![username.to_string()], &server.minecraft, &config.discord_minecraft).await;
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}
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}
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@ -95,18 +92,17 @@ pub(crate) mod user {
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.await
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}
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async fn get_servers(db: &Pool<Sqlite>, discord: &UserId) -> Result<Vec<Servers>, Error> {
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sqlx::query_as::<_, Servers>(
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async fn get_servers(db: &Pool<Sqlite>, discord: &UserId) -> Result<Vec<Minecraft>, Error> {
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sqlx::query_as::<_, Minecraft>(
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"
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SELECT servers.*
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FROM servers
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SELECT minecraft.*
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FROM minecraft
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JOIN (
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SELECT server
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FROM server_members
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JOIN wolves USING (id_wolves)
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WHERE discord = ?1
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) USING (server)
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WHERE server_minecraft IS NOT NULL
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) sub on minecraft.server_discord = sub.server
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",
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)
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.bind(*discord.as_u64() as i64)
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@ -153,9 +149,9 @@ pub(crate) mod server {
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.as_ref()
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.expect("Expected server_id object")
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{
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Some(id.to_owned())
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id.to_owned()
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} else {
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None
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return String::from("Expected Server ID");
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};
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let db_lock = {
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@ -168,17 +164,16 @@ pub(crate) mod server {
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None => {
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return "No existing server config, have you used ``/add``?".to_string();
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}
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Some(mut x) => {
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x.server_minecraft.clone_from(&server_minecraft);
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Some(x) => {
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x
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}
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};
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match add_server(&db, &server_data).await {
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match add_server(&db, *server_data.server.as_u64() as i64, &server_minecraft).await {
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Ok(_) => {}
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Err(e) => {
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println!("{:?}", e);
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return format!("Failure to insert into Servers {:?}", server_data);
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return format!("Failure to insert into Minecraft {} {}", *server_data.server.as_u64(), &server_minecraft);
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}
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}
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@ -193,16 +188,15 @@ pub(crate) mod server {
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"Added/Updated minecraft_server info".to_string()
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}
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async fn add_server(db: &Pool<Sqlite>, server: &Servers) -> Result<Option<Servers>, Error> {
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async fn add_server(db: &Pool<Sqlite>, discord: i64, minecraft: &str ) -> Result<Option<Servers>, Error> {
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sqlx::query_as::<_, Servers>(
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"
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UPDATE servers
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SET server_minecraft = ?2
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WHERE server = ?1;
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INSERT OR REPLACE INTO minecraft (server_discord, server_minecraft)
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VALUES (?1, ?2)
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",
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)
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.bind(*server.server.as_u64() as i64)
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.bind(&server.server_minecraft)
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.bind(discord)
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.bind(minecraft)
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.fetch_optional(db)
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.await
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}
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@ -63,9 +63,7 @@ pub async fn run(command: &ApplicationCommandInteraction, ctx: &Context) -> Stri
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role_past,
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role_current,
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member_past: 0,
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member_current: 0,
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// this gets added later
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server_minecraft: None,
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member_current: 0
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};
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match add_server(&db, ctx, &server_data).await {
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@ -111,22 +109,16 @@ async fn add_server(db: &Pool<Sqlite>, ctx: &Context, server: &Servers) -> Resul
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let role_past = server.role_past.map(|x| *x.as_u64() as i64);
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let role_current = server.role_current.map(|x| *x.as_u64() as i64);
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let server_minecraft = match get_server_config(db, &server.server).await {
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None => None,
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Some(x) => x.server_minecraft,
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};
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let insert = sqlx::query_as::<_, Servers>(
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"
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INSERT OR REPLACE INTO servers (server, wolves_api, role_past, role_current, server_minecraft)
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VALUES (?1, ?2, ?3, ?4, ?5)
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INSERT OR REPLACE INTO servers (server, wolves_api, role_past, role_current)
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VALUES (?1, ?2, ?3, ?4)
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",
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)
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.bind(*server.server.as_u64() as i64)
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.bind(&server.wolves_api)
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.bind(role_past)
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.bind(role_current)
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.bind(server_minecraft)
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.fetch_optional(db)
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.await;
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31
src/lib.rs
31
src/lib.rs
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@ -697,8 +697,7 @@ loop through all members of server
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get a list of folks with mc accounts that are members
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and a list that arent members
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*/
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pub async fn update_server(server_minecraft: &Option<String>, db: &Pool<Sqlite>, g_id: &GuildId, config: &Config) {
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if let Some(server_id) = server_minecraft {
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pub async fn update_server(server_id: &String, db: &Pool<Sqlite>, g_id: &GuildId, config: &Config) {
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let mut usernames = vec![];
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for member in get_server_member_bulk(db, g_id).await {
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if let Some(x) = member.minecraft {
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@ -708,7 +707,6 @@ pub async fn update_server(server_minecraft: &Option<String>, db: &Pool<Sqlite>,
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if !usernames.is_empty() {
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whitelist_update(&usernames, server_id, &config.discord_minecraft).await;
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}
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}
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}
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async fn post<T: Serialize>(url: &str, bearer: &str, data: &T) {
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@ -770,3 +768,30 @@ pub async fn whitelist_wipe(server: &str, token: &str) {
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};
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post(&format!("{url_base}/command"), &bearer, &data).await;
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}
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pub async fn get_minecraft_config(db: &Pool<Sqlite>) -> Vec<Minecraft> {
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sqlx::query_as::<_, Minecraft>(
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r#"
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SELECT *
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FROM minecraft
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"#,
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)
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.fetch_all(db)
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.await
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.unwrap_or_default()
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}
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pub async fn get_minecraft_config_server(db: &Pool<Sqlite>, g_id: GuildId) -> Option<Minecraft> {
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sqlx::query_as::<_, Minecraft>(
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r#"
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SELECT *
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FROM minecraft
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WHERE server_discord = ?1
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"#,
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)
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.bind(*g_id.as_u64() as i64)
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.fetch_optional(db)
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.await
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.unwrap_or_default()
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}
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