feat: added support for multiple minecraft servers per discord server

Closes #9
This commit is contained in:
silver 2024-06-03 02:04:26 +01:00
parent c446c10f2d
commit 0f774258a1
4 changed files with 66 additions and 53 deletions

View file

@ -14,7 +14,7 @@ pub(crate) mod user {
use super::*;
use crate::commands::link_email::link::get_server_member_discord;
use serenity::model::id::UserId;
use skynet_discord_bot::{whitelist_update, Config, Wolves};
use skynet_discord_bot::{whitelist_update, Config, Wolves, get_minecraft_config_server, Minecraft};
use sqlx::Error;
pub fn register(command: &mut CreateApplicationCommand) -> &mut CreateApplicationCommand {
@ -71,10 +71,7 @@ pub(crate) mod user {
// get a list of servers that the user is a member of
if let Ok(servers) = get_servers(&db, &command.user.id).await {
for server in servers {
if let Some(server_minecraft) = server.server_minecraft {
// activate the user on all linked servers
whitelist_update(&vec![username.to_string()], &server_minecraft, &config.discord_minecraft).await;
}
whitelist_update(&vec![username.to_string()], &server.minecraft, &config.discord_minecraft).await;
}
}
@ -95,18 +92,17 @@ pub(crate) mod user {
.await
}
async fn get_servers(db: &Pool<Sqlite>, discord: &UserId) -> Result<Vec<Servers>, Error> {
sqlx::query_as::<_, Servers>(
async fn get_servers(db: &Pool<Sqlite>, discord: &UserId) -> Result<Vec<Minecraft>, Error> {
sqlx::query_as::<_, Minecraft>(
"
SELECT servers.*
FROM servers
SELECT minecraft.*
FROM minecraft
JOIN (
SELECT server
FROM server_members
JOIN wolves USING (id_wolves)
WHERE discord = ?1
) USING (server)
WHERE server_minecraft IS NOT NULL
) sub on minecraft.server_discord = sub.server
",
)
.bind(*discord.as_u64() as i64)
@ -153,9 +149,9 @@ pub(crate) mod server {
.as_ref()
.expect("Expected server_id object")
{
Some(id.to_owned())
id.to_owned()
} else {
None
return String::from("Expected Server ID");
};
let db_lock = {
@ -168,17 +164,16 @@ pub(crate) mod server {
None => {
return "No existing server config, have you used ``/add``?".to_string();
}
Some(mut x) => {
x.server_minecraft.clone_from(&server_minecraft);
Some(x) => {
x
}
};
match add_server(&db, &server_data).await {
match add_server(&db, *server_data.server.as_u64() as i64, &server_minecraft).await {
Ok(_) => {}
Err(e) => {
println!("{:?}", e);
return format!("Failure to insert into Servers {:?}", server_data);
return format!("Failure to insert into Minecraft {} {}", *server_data.server.as_u64(), &server_minecraft);
}
}
@ -193,16 +188,15 @@ pub(crate) mod server {
"Added/Updated minecraft_server info".to_string()
}
async fn add_server(db: &Pool<Sqlite>, server: &Servers) -> Result<Option<Servers>, Error> {
async fn add_server(db: &Pool<Sqlite>, discord: i64, minecraft: &str ) -> Result<Option<Servers>, Error> {
sqlx::query_as::<_, Servers>(
"
UPDATE servers
SET server_minecraft = ?2
WHERE server = ?1;
INSERT OR REPLACE INTO minecraft (server_discord, server_minecraft)
VALUES (?1, ?2)
",
)
.bind(*server.server.as_u64() as i64)
.bind(&server.server_minecraft)
.bind(discord)
.bind(minecraft)
.fetch_optional(db)
.await
}

View file

@ -63,9 +63,7 @@ pub async fn run(command: &ApplicationCommandInteraction, ctx: &Context) -> Stri
role_past,
role_current,
member_past: 0,
member_current: 0,
// this gets added later
server_minecraft: None,
member_current: 0
};
match add_server(&db, ctx, &server_data).await {
@ -111,22 +109,16 @@ async fn add_server(db: &Pool<Sqlite>, ctx: &Context, server: &Servers) -> Resul
let role_past = server.role_past.map(|x| *x.as_u64() as i64);
let role_current = server.role_current.map(|x| *x.as_u64() as i64);
let server_minecraft = match get_server_config(db, &server.server).await {
None => None,
Some(x) => x.server_minecraft,
};
let insert = sqlx::query_as::<_, Servers>(
"
INSERT OR REPLACE INTO servers (server, wolves_api, role_past, role_current, server_minecraft)
VALUES (?1, ?2, ?3, ?4, ?5)
INSERT OR REPLACE INTO servers (server, wolves_api, role_past, role_current)
VALUES (?1, ?2, ?3, ?4)
",
)
.bind(*server.server.as_u64() as i64)
.bind(&server.wolves_api)
.bind(role_past)
.bind(role_current)
.bind(server_minecraft)
.fetch_optional(db)
.await;