discord-bot/src/commands/add_server.rs

191 lines
5 KiB
Rust
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use serenity::{
builder::CreateApplicationCommand,
client::Context,
model::{
application::interaction::application_command::ApplicationCommandInteraction,
prelude::{command::CommandOptionType, interaction::application_command::CommandDataOptionValue},
},
};
use skynet_discord_bot::get_data::get_wolves;
use skynet_discord_bot::{get_server_config, set_roles::update_server, DataBase, Servers};
use sqlx::{Error, Pool, Sqlite};
pub async fn run(command: &ApplicationCommandInteraction, ctx: &Context) -> String {
// check if user has high enough permisssions
let mut admin = false;
let g_id = match command.guild_id {
None => return "Not in a server".to_string(),
Some(x) => x,
};
let roles_server = g_id.roles(&ctx.http).await.unwrap_or_default();
if let Ok(member) = g_id.member(&ctx.http, command.user.id).await {
if let Some(permissions) = member.permissions {
if permissions.administrator() {
admin = true;
}
}
for role_id in member.roles {
if admin {
break;
}
if let Some(role) = roles_server.get(&role_id) {
if role.permissions.administrator() {
admin = true;
}
}
}
}
if !admin {
return "Administrator permission required".to_string();
}
let api_key = if let CommandDataOptionValue::String(key) = command
.data
.options
.get(0)
.expect("Expected user option")
.resolved
.as_ref()
.expect("Expected user object")
{
key
} else {
return "Please provide a wolves API key".to_string();
};
let role_current = if let CommandDataOptionValue::Role(role) = command
.data
.options
.get(1)
.expect("Expected role option")
.resolved
.as_ref()
.expect("Expected role object")
{
Some(role.id.to_owned())
} else {
return "Please provide a valid role for ``Role Current``".to_string();
};
let mut role_past = None;
if let Some(x) = command.data.options.get(2) {
if let Some(CommandDataOptionValue::Role(role)) = &x.resolved {
role_past = Some(role.id.to_owned());
}
};
let db_lock = {
let data_read = ctx.data.read().await;
data_read.get::<DataBase>().expect("Expected Databse in TypeMap.").clone()
};
let db = db_lock.read().await;
let server_data = Servers {
server: command.guild_id.unwrap_or_default(),
wolves_api: api_key.to_owned(),
role_past,
role_current,
member_past: 0,
member_current: 0,
};
match add_server(&db, ctx, &server_data).await {
Ok(_) => {}
Err(e) => {
println!("{:?}", e);
return format!("Failure to insert into Servers {:?}", server_data);
}
}
"Added/Updated server info".to_string()
}
pub fn register(command: &mut CreateApplicationCommand) -> &mut CreateApplicationCommand {
command
.name("add")
.description("Enable the bot for this discord")
.create_option(|option| {
option
.name("api_key")
.description("UL Wolves API Key")
.kind(CommandOptionType::String)
.required(true)
})
.create_option(|option| {
option
.name("role_current")
.description("Role for Current members")
.kind(CommandOptionType::Role)
.required(true)
})
.create_option(|option| {
option
.name("role_past")
.description("Role for Past members")
.kind(CommandOptionType::Role)
.required(false)
})
}
async fn add_server(db: &Pool<Sqlite>, ctx: &Context, server: &Servers) -> Result<Option<Servers>, Error> {
let existing = get_server_config(db, &server.server).await;
let role_past = server.role_past.map(|x| *x.as_u64() as i64);
let role_current = server.role_current.map(|x| *x.as_u64() as i64);
let insert = sqlx::query_as::<_, Servers>(
"
INSERT OR REPLACE INTO servers (server, wolves_api, role_past, role_current)
VALUES (?1, ?2, ?3, ?4)
",
)
.bind(*server.server.as_u64() as i64)
.bind(&server.wolves_api)
.bind(role_past)
.bind(role_current)
.fetch_optional(db)
.await;
// if the entry does not exist already tehn do a user update
let (update, current_remove, current_role, past_remove, past_role) = match &existing {
None => (true, false, None, false, None),
Some(x) => {
let mut result = (false, false, None, false, None);
if x.wolves_api != server.wolves_api {
result.0 = true;
}
if x.role_current != server.role_current {
result.0 = true;
result.1 = true;
result.2 = x.role_current;
}
if x.role_past != server.role_past {
result.0 = true;
result.3 = true;
result.4 = x.role_past;
}
result
}
};
// update all users
if update {
// handle wolves api here
get_wolves(ctx).await;
let mut roles_remove = vec![];
if current_remove {
roles_remove.push(current_role)
}
if past_remove {
roles_remove.push(past_role)
}
update_server(ctx, server, &roles_remove, &vec![]).await;
}
insert
}