use serenity::{ async_trait, client::{Context, EventHandler}, model::gateway::{GatewayIntents, Ready}, Client, }; use skynet_discord_bot::{db_init, get_config, get_data::get_wolves, Config, DataBase}; use std::{process, sync::Arc}; use tokio::sync::RwLock; #[tokio::main] async fn main() { let config = get_config(); let db = match db_init(&config).await { Ok(x) => x, Err(_) => return, }; // Intents are a bitflag, bitwise operations can be used to dictate which intents to use let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS; // Build our client. let mut client = Client::builder(&config.discord_token, intents) .event_handler(Handler {}) .await .expect("Error creating client"); { let mut data = client.data.write().await; data.insert::(Arc::new(RwLock::new(config))); data.insert::(Arc::new(RwLock::new(db))); } if let Err(why) = client.start().await { println!("Client error: {:?}", why); } } struct Handler; #[async_trait] impl EventHandler for Handler { async fn ready(&self, ctx: Context, ready: Ready) { let ctx = Arc::new(ctx); println!("{} is connected!", ready.user.name); get_wolves(&ctx).await; // finish up process::exit(0); } }