Week Three
This was a bit of a slower week; I mainly worked on writing
level prompts and ideas for the general progression of style
through the biomes of the game with the rest of the writing
team (basically running away from the idea of making
it all just inside a facility, we don't want portal 3). We
came up with this:
- First biome: a calm and relaxing vibe,
supposed to make you feel safe, corals and a lot of
bright blue, etc., etc. something that looks like
shallow waters. with simple levels, not much challenge,
one level with a simple puzzle, mostly for the player
to learn the controls, one level with a few combat
rooms with enemies, and a mini boss at the third
level.
Taking heavy inspiration from Subnautica, at least that's
what i'm thinking, i'm excited to see the artists run with
it and change stuff around.
- Second biome: Planning (at least
for now) to keep the same progression, puzzle,
combat, mini-boss, and then new biome. The second
one should be something darker, cave-like, abyssal
etc, that vibe.
Once again, Subnautica inspired, the blood kelp caves just look peak.
- Third biome: This is work in progress, but we plan to
do the facility stuff in this last biome, but that's for the future.