diff --git a/src/index.html b/src/index.html index 8bddb43..1c87959 100644 --- a/src/index.html +++ b/src/index.html @@ -143,11 +143,13 @@
Redrawn Level 1 Room 1 Redrawn Puzzle Level +
+ this was done so that i could help leo understand the Idea we were going for when it comes to the different types of rooms that are going to be implemented, This also sparked an intreset for me as i wanted to see my design be implemented, we had some but not all sprites created like the seaweed seen in the previous weeks and the coral tileset that Kuba is working on. So we are on track to completing our game. - +
- This week during the meeting i showed the group more designs for levels,i then spoke to Kuba to find out what out needed to be done and he told me to work on some Wepons.I had orginaly thought to do some more Ranged wepons but Kuba had a couple done as well, So i thouhgt to do some melee wepons, I created 4 daggers and focsed on the previously mentioned Element Damage, I also created a Trident that has 4 Element damage Effects.I also talked with Kuba this week after showing him the daggers we discssed using them as projectilies rather than actual melee wepons. + This week during the meeting i showed the group more designs for levels,I then spoke to Kuba to find out what out needed to be done and he told me to work on some Wepons.I had orginaly thought to do some more Ranged wepons but Kuba had a couple done as well, So i thouhgt to do some melee wepons, I created 4 daggers and focsed on the previously mentioned Element Damage, I also created a Trident that has 4 Element damage Effects.I also talked with Kuba this week after showing him the daggers we discssed using them as projectilies rather than actual melee wepons. Thsese may not end up being used but i still enjoyes making them even if theyy are not implemented.
Projectile 1 Projectile 2 @@ -158,12 +160,17 @@
- I Started the week by discussing new Enemies to be used within the Game, I still dont feel comfotable drawing characters/enemies to a expected level for a game this lead me to work with Kuba, as he is more experienced with the Software, I disscused some ideas after some research I came to the conclusion that a Swordfish, Crocodile and a Manta Ray would be intersting enemies for our game. I drew some examples of what i thought they would look like and we had a go at making some placeholders for the individual enemy sprites. + I Started the week by discussing new Enemies to be used within the Game, I still dont feel comfotable drawing pixel art of characters/enemies to a expected level for a game this lead me to work with Kuba, as he is more experienced with the Software, I disscused some ideas after some research I came to the conclusion that a Swordfish, Crocodile and a Manta Ray would be intersting enemies for our game. I drew some examples of what i thought they would look like and we had a go at making some placeholders for the individual enemy sprites.
On Tuesday, I did more artwork and worked on my Game Development Diary, The artwork i did today was more for the attack, we orginaly had a placeholder beam attack, I improved the placeholder design with my own. I Also Made a placeholder Heart for Shay to try and programme a consumable to heal the player.
Heart LaserBeam +
+ A REFLECTION OF MY EXPERIENCE OF MAKING A GAME +
+ I througly enjoyed this experience but there are a couple things that i regret, One of them being that i wasnt a Generalist i came into this wanting to try a bit of everything and as i wan not familiar with programming i felt i wasnt strong enough to do this myself so i felt i shouldnt do this as i would slow the process down but that didnt stop me from being curious i looked at the code in my own time and sometimes asked questions this mad eme feel better aovut me not being a genetalist, Thats not to say i did not enoy working in art it was actual very intresting to see my desing and ideas come to life in our game this was a great experinece. +