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A REFLECTION OF MY EXPERIENCE OF MAKING A GAME
I thoroughly enjoyed this experience. Still, I regret a few things: I wasn't a Generalist. I came into this wanting to try a bit of everything. I was unfamiliar with programming and felt I wasn't strong enough to do this myself. Hence, I thought I shouldn't do this as I would slow the process down, but that didn't stop me from being curious. I looked at the code in my own time and sometimes asked questions. This made me feel better about not being a generalist. That's not to say I did not enjoy working in art; seeing my design and ideas come to life in our game was very interesting. This was a great experience. My Reflection on Artwork: I went into this without experience and came out moderately impressed. I'm not the best at character sprites, but I was impressed with some of the weapons I created, along with the enemy hit mark and laser beam. My overall experience with artwork was quite pleasant; if I spent some time with it and kept trying and creating new sprites, I could get better at making characters for the future. My Reflection on Level Design is a bit different as it was a new experience like most things in this project, I would say I had more fun with level design and designing levels and it where most of my ideas came from especially when it came to the puzzle levels, but I am slightly unhappy that we were unable to implement them.
+ Some problems i encountered were learning a new software in a limited time as it turned out that someone hadnt completed level design and it was kind of a rush job, i think i could have done a better job if i had more time, Also another problem that i encountered was a lack of communication i felt that i was always asking to do something rather being than being told to do so this didnt suit me as I was new to a lot of things and struggled to keep up as i had to take time to learn this slowed the process down but in the end we stayed a group of friends(just like we started) and I had a very fun and intresting experience.