From a2feddc36e6a7557e5bd23d1d6d4dff53653545b Mon Sep 17 00:00:00 2001 From: flamez Date: Fri, 14 Feb 2025 11:45:28 +0000 Subject: [PATCH] Update src/index.html --- src/index.html | 33 +++++++++++++++++++++++++++------ 1 file changed, 27 insertions(+), 6 deletions(-) diff --git a/src/index.html b/src/index.html index 8a4258c..bfd59aa 100644 --- a/src/index.html +++ b/src/index.html @@ -5,8 +5,6 @@ -

Tabs

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Click on the buttons inside the tabbed menu:

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Blogs

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Here are my Blogs.

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Blog

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Here is my Game Development Blog for CS4043

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Here is the Introduction to my Team

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The first meeting was spent figuring out the roles people wanted; I decided to give myself the role of Generalist as I don't excel in any given skill needed for the development of a game; this gives me a great chance to learn new skills and get better at the ones I'm familiar with like programming from last semester. After all other roles were given out, we decided to gather everyone's thoughts on what game engine we were going to use; after the discussion, we decided on the use of Godot this meant that for any programming I was going to do, I would have to learn a new language as Godot offers GDScript or C# this intrigues me as I learned Java last Semester and that is the only language I am familiar with, this means I can take this opportunity and learn a new programming language. We then discussed the programming language and decided to use C#. This was a decision because some group members were only familiar with Java, and C# would be close to Java, so there wouldn’t be much of a learning curve.

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The first meeting was spent figuring out the roles people wanted; I decided to give myself the role of Generalist as I don't excel in any given skill needed for the development of a game; this gives me a great chance to learn new skills and get better at the ones I'm familiar with like programming from last semester. After all other roles were given out, we decided to gather everyone's thoughts on what game engine we were going to use; after the discussion, we decided on the use of Godot this meant that for any programming I was going to do, I would have to learn a new language as Godot offers GDScript or C# this intrigues me as I learned Java last Semester and that is the only language I am familiar with, this means I can take this opportunity and learn a new programming language. We then discussed the programming language and decided to use C#. This was a decision because some group members were only familiar with Java, and C# would be close to Java, so there would not be much of a learning curve.

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We then decided to talk about the actual Game. We first decided on the Gameplay. We collectively agreed on a Roguelike. We also suggested the theme of the game to be a Marine setting as that would be a new idea for roguelikes as they are mainly set in Dungeons. This would be a change of pace for the genre. Leo suggested using weapon modifiers/enhancements based on the biome. This would lead to enemies having resistance and weaknesses; this was a great idea agreed upon in the group, and we then discussed movement and combat. We had a couple of suggestions but decided upon turn-based combat and a grid-style movement. We then wanted to discuss the game's player character, and after discussion with the Story Writer (Caoimhe) and as a group decision, we thought it would be interesting to have the character be a robot. This was an idea liked by the entire group, and a robot is a fantastic choice as it offers a variety of storylines, which is very intriguing.

Team Flatpak
Me - Cian O'Shaughnessy - Genralist Leo - very good Programmer and Game design/UI Shay - Nominated Designer (Programmer Manager) Misha - Programmer and Sound Design Kuba - Producer - Leader of the Group - Involved in Everything Lucretia - Lead Sound Desinger Adam - Also a Genralist working mainly in Art Design Caoimhe - Lead in Story Writting - Also Nominated as a Designer Pedro - Basically a Genralist inserts homself everywhere Piraka - Lead in Art Design Great at Sprite Work and Game Engine