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- These designs were then split into the diffrent rooms and made in more detail, as i said above we disscsed some changes so i will be doing them out again, i did think of some potential puzzle ideas for the game. i described one simple one as being a nine tiles and you have to press three in the correct order to continue, and a tougher desgin was three donuts/circle connected to an axis where you cna turn it 360 deggres and you have to match the lines on the donuts to make a symbol of some sort like a skull for example, i dont know how hard that would be to implment but i would be intested in finding that out, these puzzles are only placeholders. i enjoyed thinking/desging these puzzles and levels.
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+ This meeting I showed my design to Kuba, and told him my plan for the puzzles, I then showed this to Leo as he was going to implement the rooms with his procedearl generation code. I also started working on my designs in even more detail by using colours, i didnt get very far in this as i was busy with other modeules and preparing for exams, I will continue coloring my designs to make them more vibrant and easier for me and the rest of the art team to visualise it, and implement it into Sprites/Assets.
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