{{-- Pterodactyl - Panel --}} {{-- Copyright (c) 2015 - 2017 Dane Everitt --}} {{-- This software is licensed under the terms of the MIT license. --}} {{-- https://opensource.org/licenses/MIT --}} @extends('layouts.admin') @section('title') Nests → New Egg @endsection @section('content-header')

New EggCreate a new Egg to assign to servers.

@endsection @section('content')

Configuration

Think of a Nest as a category. You can put multiple Eggs in a nest, but consider putting only Eggs that are related to eachother in each Nest.

A simple, human-readable name to use as an identifier for this Egg. This is what users will see as thier gameserver type.

A description of this Egg.

The default docker image that should be used for new servers using this Egg. This can be changed per-server.

The default statup command that should be used for new servers created with this Egg. You can change this per-server as needed.

Process Management

All fields are required unless you select a seperate option from the 'Copy Settings From' dropdown, in which case fields may be left blank to use the values from that option.

If you would like to default to settings from another Egg select it from the dropdown above.

The command that should be sent to server processes to stop them gracefully. If you need to send a SIGINT you should enter ^C here.

This should be a JSON representation of where log files are stored, and whether or not the daemon should be creating custom logs.

This should be a JSON representation of configuration files to modify and what parts should be changed.

This should be a JSON representation of what values the daemon should be looking for when booting a server to determine completion.

@endsection @section('footer-scripts') @parent {!! Theme::js('vendor/lodash/lodash.js') !!} @endsection