use std::env; use std::future::Future; use std::sync::Arc; use serenity::async_trait; use serenity::model::channel::Message; use serenity::model::gateway::{GatewayIntents, Presence, Ready}; use serenity::model::id::GuildId; use serenity::prelude::*; use serenity::model::prelude::RoleId; struct Handler; // eoghanconlon73 #[async_trait] impl EventHandler for Handler { // This event will be dispatched for guilds, but not for direct messages. async fn message(&self, _ctx: Context, msg: Message) { println!("Received message: {}", msg.content); } // As the intents set in this example, this event shall never be dispatched. // Try it by changing your status. async fn presence_update(&self, _ctx: Context, _new_data: Presence) { println!("Presence Update"); } async fn ready(&self, ctx: Context, ready: Ready) { println!("{} is connected!", ready.user.name); let config = Config { members: vec![String::from("silver_golden"), String::from("eoghanconlon73")], server: GuildId(957961810147938334), member_role_current: RoleId::from(1144760670995370094), member_role_past: RoleId::from(1144760548072886353), }; bulk_check(&ctx, &config).await; } } struct Config { members: Vec, server: GuildId, member_role_current: RoleId, member_role_past: RoleId, } #[derive(Default)] struct Members { members: i32, members_current: i32, } struct MemberCounter; impl TypeMapKey for MemberCounter { type Value = Arc>; } async fn bulk_check(ctx: &Context, config: &Config){ let mut roles_set = [0,0,0]; let mut res = Members { members: 0, members_current: 0, }; if let Ok(x) = config.server.members(ctx, None, None).await { for mut member in x { if config.members.contains(&member.user.name) { let mut roles = vec![]; if !member.roles.contains(&config.member_role_past){ roles_set[0] += 1; roles.push(config.member_role_past); } if !member.roles.contains(&config.member_role_current){ roles_set[1] += 1; roles.push(config.member_role_current); } if let Err(e) = member.add_roles(&ctx, &roles).await { println!("{:?}", e); } } else if member.roles.contains(&config.member_role_current) { roles_set[2] += 1; // if theya re not a current member and have the role then remove it if let Err(e) = member.remove_role(&ctx, &config.member_role_current).await { println!("{:?}", e); } } if member.roles.contains(&config.member_role_past){ res.members += 1; } if member.roles.contains(&config.member_role_current){ res.members_current += 1; } } } // small bit of logging to note changes over time println!("Changes: New: +{}, Current: +{}/-{}", roles_set[0], roles_set[1], roles_set[2]); let counter_lock = { let data_read = ctx.data.read().await; data_read.get::().expect("Expected MemberCounter in TypeMap.").clone() }; { // The HashMap of CommandCounter is wrapped in an RwLock; since we want to write to it, we will // open the lock in write mode. let mut counter = counter_lock.write().await; // And we write the amount of times the command has been called to it. counter.members_current = res.members_current; counter.members = res.members; } } #[tokio::main] async fn main() { // Configure the client with your Discord bot token in the environment. //let token = env::var("DISCORD_TOKEN").expect("Expected a token in the environment"); let token = String::from(""); // Intents are a bitflag, bitwise operations can be used to dictate which intents to use let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS; // Build our client. let mut client = Client::builder(token, intents) .event_handler(Handler) .await .expect("Error creating client"); { let mut data = client.data.write().await; data.insert::(Arc::new(RwLock::new(Members::default()))); } // Finally, start a single shard, and start listening to events. // // Shards will automatically attempt to reconnect, and will perform // exponential backoff until it reconnects. if let Err(why) = client.start().await { println!("Client error: {:?}", why); } }