mod commands; use serenity::{ async_trait, client::{Context, EventHandler}, model::{ application::{command::Command, interaction::Interaction}, gateway::{GatewayIntents, Ready}, guild, }, Client, }; use std::sync::Arc; use skynet_discord_bot::{db_init, get_config, get_server_config, get_server_member, Config, DataBase}; use tokio::sync::RwLock; struct Handler; #[async_trait] impl EventHandler for Handler { async fn guild_member_addition(&self, ctx: Context, mut new_member: guild::Member) { let db_lock = { let data_read = ctx.data.read().await; data_read.get::().expect("Expected Config in TypeMap.").clone() }; let db = db_lock.read().await; let config = match get_server_config(&db, &new_member.guild_id).await { None => return, Some(x) => x, }; if get_server_member(&db, &new_member.guild_id, &new_member).await.is_ok() { let mut roles = vec![]; if let Some(role) = &config.role_past { if !new_member.roles.contains(role) { roles.push(role.to_owned()); } } if let Some(role) = &config.role_current { if !new_member.roles.contains(role) { roles.push(role.to_owned()); } } if let Err(e) = new_member.add_roles(&ctx, &roles).await { println!("{:?}", e); } } } async fn ready(&self, ctx: Context, ready: Ready) { println!("[Main] {} is connected!", ready.user.name); match Command::set_global_application_commands(&ctx.http, |commands| { commands .create_application_command(|command| commands::add_server::register(command)) .create_application_command(|command| commands::link_email::link::register(command)) .create_application_command(|command| commands::link_email::verify::register(command)) .create_application_command(|command| commands::add_minecraft::server::register(command)) }) .await { Ok(_) => {} Err(e) => { println!("{:?}", e) } } } async fn interaction_create(&self, ctx: Context, interaction: Interaction) { if let Interaction::ApplicationCommand(command) = interaction { let _ = command.defer_ephemeral(&ctx.http).await; //println!("Received command interaction: {:#?}", command); let content = match command.data.name.as_str() { "add" => commands::add_server::run(&command, &ctx).await, "link_wolves" => commands::link_email::link::run(&command, &ctx).await, "verify" => commands::link_email::verify::run(&command, &ctx).await, "add_minecraft" => commands::add_minecraft::server::run(&command, &ctx).await, _ => "not implemented :(".to_string(), }; if let Err(why) = command.edit_original_interaction_response(&ctx.http, |response| response.content(content)).await { println!("Cannot respond to slash command: {}", why); } } } } #[tokio::main] async fn main() { let config = get_config(); let db = match db_init(&config).await { Ok(x) => x, Err(_) => return, }; // Intents are a bitflag, bitwise operations can be used to dictate which intents to use let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS; // Build our client. let mut client = Client::builder(&config.discord_token, intents) .event_handler(Handler {}) .await .expect("Error creating client"); { let mut data = client.data.write().await; data.insert::(Arc::new(RwLock::new(config))); data.insert::(Arc::new(RwLock::new(db))); } // Finally, start a single shard, and start listening to events. // // Shards will automatically attempt to reconnect, and will perform // exponential backoff until it reconnects. if let Err(why) = client.start().await { println!("Client error: {:?}", why); } }