use serenity::{ all::{ChunkGuildFilter, GuildId, GuildMembersChunkEvent}, async_trait, client::{Context, EventHandler}, model::gateway::GatewayIntents, Client, }; use skynet_discord_bot::{ common::{ database::{db_init, DataBase}, set_roles::committee, }, get_config, Config, }; use std::{process, sync::Arc}; use tokio::sync::RwLock; #[tokio::main] async fn main() { let config = get_config(); let db = match db_init(&config).await { Ok(x) => x, Err(_) => return, }; // Intents are a bitflag, bitwise operations can be used to dictate which intents to use let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS; // Build our client. let mut client = Client::builder(&config.discord_token, intents) .event_handler(Handler {}) .cache_settings(serenity::cache::Settings::default()) .await .expect("Error creating client"); { let mut data = client.data.write().await; data.insert::(Arc::new(RwLock::new(config))); data.insert::(Arc::new(RwLock::new(db))); } if let Err(why) = client.start().await { println!("Client error: {why:?}"); } } struct Handler; #[async_trait] impl EventHandler for Handler { async fn cache_ready(&self, ctx: Context, guilds: Vec) { for guild in guilds { ctx.shard.chunk_guild(guild, Some(2000), false, ChunkGuildFilter::None, None); } println!("Cache built successfully!"); } async fn guild_members_chunk(&self, ctx: Context, chunk: GuildMembersChunkEvent) { if (chunk.chunk_index + 1) == chunk.chunk_count { // u[date committee server committee::check_committee(&ctx).await; // finish up process::exit(0); } } }