use serenity::all::{ChunkGuildFilter, GuildId}; use serenity::{ async_trait, client::{Context, EventHandler}, model::gateway::{GatewayIntents, Ready}, Client, }; use skynet_discord_bot::common::database::{db_init, get_server_config_bulk, DataBase}; use skynet_discord_bot::common::set_roles::normal; use skynet_discord_bot::{get_config, Config}; use std::{process, sync::Arc}; use tokio::sync::RwLock; #[tokio::main] async fn main() { let config = get_config(); let db = match db_init(&config).await { Ok(x) => x, Err(_) => return, }; // Intents are a bitflag, bitwise operations can be used to dictate which intents to use let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS; // Build our client. let mut client = Client::builder(&config.discord_token, intents) .event_handler(Handler {}) .cache_settings(serenity::cache::Settings::default()) .await .expect("Error creating client"); { let mut data = client.data.write().await; data.insert::(Arc::new(RwLock::new(config))); data.insert::(Arc::new(RwLock::new(db))); } if let Err(why) = client.start().await { println!("Client error: {:?}", why); } } struct Handler; #[async_trait] impl EventHandler for Handler { async fn cache_ready(&self, ctx: Context, guilds: Vec) { for guild in guilds { ctx.shard.chunk_guild(guild, Some(2000), false, ChunkGuildFilter::None, None); } println!("Cache built successfully!"); } async fn ready(&self, ctx: Context, ready: Ready) { let ctx = Arc::new(ctx); println!("{} is connected!", ready.user.name); // this goes into each server and sets roles for each wolves member check_bulk(Arc::clone(&ctx)).await; // finish up process::exit(0); } } async fn check_bulk(ctx: Arc) { let db_lock = { let data_read = ctx.data.read().await; data_read.get::().expect("Expected Config in TypeMap.").clone() }; let db = db_lock.read().await; for server_config in get_server_config_bulk(&db).await { normal::update_server(&ctx, &server_config, &[], &[]).await; } }