discord-bot/src/main.rs

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Rust
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use std::sync::Arc;
use std::sync::atomic::{AtomicBool, Ordering};
use std::time::Duration;
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use serenity::async_trait;
use serenity::model::gateway::{GatewayIntents, Ready};
use serenity::model::guild::Member;
use serenity::model::id::GuildId;
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use serenity::prelude::*;
use serenity::model::prelude::RoleId;
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struct Handler {
is_loop_running: AtomicBool,
}
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#[async_trait]
impl EventHandler for Handler {
async fn guild_member_addition(&self, ctx: Context, mut new_member: Member) {
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let config_lock = {
let data_read = ctx.data.read().await;
data_read.get::<Config>().expect("Expected Config in TypeMap.").clone()
};
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let config = config_lock.read().await;
let members_lock = {
let data_read = ctx.data.read().await;
data_read.get::<Members>().expect("Expected Members in TypeMap.").clone()
};
let members = members_lock.read().await;
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if members.contains(&new_member.user.name) {
let mut roles = vec![];
if !new_member.roles.contains(&config.member_role_past){
roles.push(config.member_role_past);
}
if !new_member.roles.contains(&config.member_role_current){
roles.push(config.member_role_current);
}
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if let Err(e) = new_member.add_roles(&ctx, &roles).await {
println!("{:?}", e);
}
}
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}
async fn ready(&self, ctx: Context, ready: Ready) {
let ctx = Arc::new(ctx);
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println!("{} is connected!", ready.user.name);
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let config_lock = {
let data_read = ctx.data.read().await;
data_read.get::<Config>().expect("Expected Config in TypeMap.").clone()
};
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let config = config_lock.read().await;
let timing_update = config.timing_update;
let timing_fetch = config.timing_fetch;
if !self.is_loop_running.load(Ordering::Relaxed) {
// We have to clone the Arc, as it gets moved into the new thread.
let ctx1 = Arc::clone(&ctx);
// tokio::spawn creates a new green thread that can run in parallel with the rest of
// the application.
tokio::spawn(async move {
loop {
// We clone Context again here, because Arc is owned, so it moves to the
// new function.
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bulk_check(Arc::clone(&ctx1)).await;
tokio::time::sleep(Duration::from_secs(timing_update)).await;
}
});
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let ctx2 = Arc::clone(&ctx);
tokio::spawn(async move {
loop {
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fetch_accounts(Arc::clone(&ctx2)).await;
tokio::time::sleep(Duration::from_secs(timing_fetch)).await;
}
});
// Now that the loop is running, we set the bool to true
self.is_loop_running.swap(true, Ordering::Relaxed);
}
}
}
struct Config {
server: GuildId,
member_role_current: RoleId,
member_role_past: RoleId,
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auth: String,
timing_update: u64,
timing_fetch: u64,
}
impl TypeMapKey for Config {
type Value = Arc<RwLock<Config>>;
}
#[derive(Default, Debug)]
struct MembersCount {
members: i32,
members_current: i32,
}
struct MemberCounter;
impl TypeMapKey for MemberCounter {
type Value = Arc<RwLock<MembersCount>>;
}
struct Members;
impl TypeMapKey for Members {
type Value = Arc<RwLock<Vec<String>>>;
}
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async fn bulk_check(ctx: Arc<Context>){
let config_lock = {
let data_read = ctx.data.read().await;
data_read.get::<Config>().expect("Expected Config in TypeMap.").clone()
};
let config = config_lock.read().await;
let members_lock = {
let data_read = ctx.data.read().await;
data_read.get::<Members>().expect("Expected Members in TypeMap.").clone()
};
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let members = members_lock.read().await;
let mut roles_set = [0,0,0];
let mut res = MembersCount {
members: 0,
members_current: 0,
};
if let Ok(x) = config.server.members(&ctx, None, None).await {
for mut member in x {
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if members.contains(&member.user.name) {
let mut roles = vec![];
if !member.roles.contains(&config.member_role_past){
roles_set[0] += 1;
roles.push(config.member_role_past);
}
if !member.roles.contains(&config.member_role_current){
roles_set[1] += 1;
roles.push(config.member_role_current);
}
if let Err(e) = member.add_roles(&ctx, &roles).await {
println!("{:?}", e);
}
} else if member.roles.contains(&config.member_role_current) {
roles_set[2] += 1;
// if theya re not a current member and have the role then remove it
if let Err(e) = member.remove_role(&ctx, &config.member_role_current).await {
println!("{:?}", e);
}
}
if member.roles.contains(&config.member_role_past){
res.members += 1;
}
if member.roles.contains(&config.member_role_current){
res.members_current += 1;
}
}
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}
// small bit of logging to note changes over time
println!("Changes: New: +{}, Current: +{}/-{}", roles_set[0], roles_set[1], roles_set[2]);
{
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let data_read = ctx.data.read().await;
let counter_lock = data_read.get::<MemberCounter>().expect("Expected MemberCounter in TypeMap.").clone();
// The HashMap of CommandCounter is wrapped in an RwLock; since we want to write to it, we will
// open the lock in write mode.
let mut counter = counter_lock.write().await;
// And we write the amount of times the command has been called to it.
counter.members_current = res.members_current;
counter.members = res.members;
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};
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}
async fn fetch_accounts(ctx: Arc<Context>){
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let config_lock = {
let data_read = ctx.data.read().await;
data_read.get::<Config>().expect("Expected Config in TypeMap.").clone()
};
let config = config_lock.read().await;
let auth = &config.auth;
let url = format!("http://127.0.0.1:8087/ldap/discord?auth={}", auth);
if let Ok(result) = surf::get(url).recv_json::<Vec<String>>().await {
let members_lock = {
let data_read = ctx.data.read().await;
data_read.get::<Members>().expect("Expected Members in TypeMap.").clone()
};
let mut accounts = members_lock.write().await;
*accounts = result;
}
}
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#[tokio::main]
async fn main() {
// Configure the client with your Discord bot token in the environment.
//let token = env::var("DISCORD_TOKEN").expect("Expected a token in the environment");
let token = String::from("");
// Intents are a bitflag, bitwise operations can be used to dictate which intents to use
let intents = GatewayIntents::GUILDS | GatewayIntents::GUILD_MESSAGES | GatewayIntents::MESSAGE_CONTENT | GatewayIntents::GUILD_MEMBERS;
// Build our client.
let mut client = Client::builder(token, intents)
.event_handler(Handler { is_loop_running: AtomicBool::new(false)})
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.await
.expect("Error creating client");
{
let mut data = client.data.write().await;
// will keep track of how many past and current members we have
data.insert::<MemberCounter>(Arc::new(RwLock::new(MembersCount::default())));
// a list of all current members
data.insert::<Members>(Arc::new(RwLock::new(vec![])));
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let config = Config {
server: GuildId(957961810147938334),
member_role_current: RoleId::from(1144760670995370094),
member_role_past: RoleId::from(1144760548072886353),
auth: String::from("abcdef"),
timing_update: 30,
timing_fetch: 50,
};
data.insert::<Config>(Arc::new(RwLock::new(config)));
}
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// Finally, start a single shard, and start listening to events.
//
// Shards will automatically attempt to reconnect, and will perform
// exponential backoff until it reconnects.
if let Err(why) = client.start().await {
println!("Client error: {:?}", why);
}
}